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38 changes: 38 additions & 0 deletions Changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,44 @@ else
-- Future versions will be 2, 3, etc.
end
```

## v1.3.17

* [`app.apiVersion`](api/app.md#appapiversion) is `39`
* Fixed security issue where a script could gain already given access from other script

## v1.3.17-beta1

* [`app.apiVersion`](api/app.md#appapiversion) is `38`
* Added Dialog `onresize` event [#4736](https://github.com/aseprite/aseprite/issues/4736) [#5354](https://github.com/aseprite/aseprite/issues/5354)
* Fixed `Image:drawSprite()` call when the user is drawing [#3916](https://github.com/aseprite/aseprite/issues/3916)

## v1.3.16

* [`app.apiVersion`](api/app.md#appapiversion) is `38`
* **New Behavior**: Property changes outside a transaction don't generate undo steps [#4568](https://github.com/aseprite/aseprite/issues/4568)
* **New Behavior**: Layer flag changes inside a transaction generate undo steps [#2991](https://github.com/aseprite/aseprite/issues/2991)
* Avoid clicking an invalid button after a new window is displayed [#4757](https://github.com/aseprite/aseprite/issues/4757)
* Don't reset dialog bounds after `Dialog:show{autoscrollbars}` when `dialog.bounds` were set before [#4758](https://github.com/aseprite/aseprite/issues/4758)
* Allow mouse wheel scrolling in dialogs with `autoscrollbars` option [#5116](https://github.com/aseprite/aseprite/issues/5116)
* Fixed widgets interactivity using bounds and `autoscrollbars` in `Dialog:show{}` [#5516](https://github.com/aseprite/aseprite/issues/5516)
* Fixed dialog with scrollbar wrong size in a particular case [#5396](https://github.com/aseprite/aseprite/issues/5396) [#5481](https://github.com/aseprite/aseprite/issues/5481)
* Fixed crash using a `label` field in `Dialog:endtags{}` [#5114](https://github.com/aseprite/aseprite/issues/5114)
* Fixed disabled checkbox style change after `Dialog:combobox()` change [#4988](https://github.com/aseprite/aseprite/issues/4988)
* Fixed crash setting properties with its same value [#5519](https://github.com/aseprite/aseprite/issues/5519)
* Added `Sprite.isValid` [#5017](https://github.com/aseprite/aseprite/issues/5017)
* Fixed console re-centering [#5349](https://github.com/aseprite/aseprite/issues/5349) [#5562](https://github.com/aseprite/aseprite/issues/5562)
* Fixed calling filters inside the same `app.transaction()` with `ui=true` [#5572](https://github.com/aseprite/aseprite/issues/5572)
* Don't show progress bar for filters when running with `ui=false` [#5537](https://github.com/aseprite/aseprite/issues/5537)

## v1.3.15.5

* [`app.apiVersion`](api/app.md#appapiversion) is `37`
* Avoid setting window bounds when the app is closing [#5384](https://github.com/aseprite/aseprite/issues/5384)
* Fixed centering a dialog with `autoscrollbars` behavior [#5485](https://github.com/aseprite/aseprite/issues/5485)
* `WebSocket`: Added `error` param to `onreceive` handler
* Fixed `app.clipboard.content.selection` property

## v1.3.16-beta1

* [`app.apiVersion`](api/app.md#appapiversion) is `36`
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2 changes: 1 addition & 1 deletion api/app_clipboard.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
## app.clipboard
# app.clipboard

A set of functions to handle the clipboard.

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3 changes: 3 additions & 0 deletions api/color.md
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Expand Up @@ -18,10 +18,13 @@ c = Color{ hue=360.0, saturation=1.0, value=1.0, alpha=255 }
c = Color{ hue=360.0, saturation=1.0, lightness=1.0, alpha=255 }
c = Color{ gray=255, alpha=255 }
c = Color{ index=integer }
c = Color{ tile=integer }
c = Color(integer)
```

* If `alpha` argument is not specified, it's 255 by default (opacity = 100%).
* The `Color{ index=integer }` returns the color at the specified index from the palette.
* The `Color{ tile=integer }` returns a special "tile color" at the specified index from the current tileset. This "tile color" can be used to pass tiles into parameters that require the color object (e.g: `app.useTool{color=Color{tile=integer}}`).
* The `Color(integer)` constructor receives a [pixel color](pixelcolor.md#apppixelcolor)
and the integer is interpreted depending on the [active sprite](app.md#appsprite).

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7 changes: 2 additions & 5 deletions api/command/SaveFile.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,15 +32,12 @@ little differences by default:

Parameters:

* `ui`: Shows the dialog to select the filename. `SaveFile` doesn't
show the UI (`false` by default) if the sprite has an associated
file. `SaveFileAs` and `SaveFileCopyAs` will show the UI by
default.
* `ui`: Shows the dialog to select the filename. Defaults to `true`. When using `SaveFile`, if the sprite already has an associated file, the ui will not show.
* `recent`: Only available since v1.3.7, it adds the file to the list
of recent files. By default it depends if the dialog to select the
filename is displayed (depends on the value of the `ui` parameter).
* `filename`: The filename where to save the sprite. The default
values is the
values is the sprite name (e.g "Sprite-0001"). When using `SaveFile`, this parameter should not be set (as Aseprite will throw an error).
* `filenameFormat`: Special value similar to [--filename-format](https://www.aseprite.org/docs/cli/#filename-format)
when we use [--save-as](https://www.aseprite.org/docs/cli/#save-as) from the [CLI](https://www.aseprite.org/docs/cli/)
* `tag`: A tag name. You can save only the range of frames specified by this tag.
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19 changes: 18 additions & 1 deletion api/sprite.md
Original file line number Diff line number Diff line change
Expand Up @@ -119,9 +119,17 @@ Returns the id of this sprite, as an integer.
local modified = sprite.isModified
```

Returns true if the sprite is modified compared to the latest saved
Returns `true` if the sprite is modified compared to the latest saved
state on disk.

## Sprite.isValid

```lua
local valid = sprite.isValid
```

Returns `true` if the sprite object is a valid object (the sprite is open).

## Sprite.colorSpace

```lua
Expand All @@ -147,6 +155,15 @@ local spec = sprite.spec

Returns the [specification](imagespec.md#imagespec) for image in this sprite.

## Sprite.useLayerUuids

```lua
local layeruuids = sprite.useLayerUuids
sprite.useLayerUuids = layeruuids
```

Gets or sets if the sprite should use [layer](layer.md#layer) UUIDs.

## Sprite.undoHistory.undoSteps

```lua
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