fix: resolve brackets per map when counting waiters and reinforcing live games#10
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pvpdifficultybracket indices are numbered per map, but the module used the WSG-derived indexit buckets players by as if it were valid for every battleground (only WS and AB share WSG's
numbering). Two things broke:
at the WSG index. Manual AV/EY/SA/IC queuers were invisible (a level 75 EY queuer sits at
EY's own index 1, the code read index 6), and the wrong index could even mis-prefer a BG a
completely different level range was waiting for.
BG's queue the game never reads (a level 70 into AV 61-70 while the live AV runs 71-80),
parking them in a dead queue. Only the last processed player's bracket got a queue update.
Now waiter counting resolves the bucket's level range into the candidate BG's own brackets via
the DBC, the matched live game's bracket travels with the pick so off-bracket players are
skipped at queue time (reported in
.bgevents run, picked up normally by the next pass), andone queue update is scheduled per distinct bracket queued into.
Created with the help of Claude Code