fix: override-aware viability minimums and odd-wave trim under strict EvenTeams#11
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IsViable and the tier-c smallest-min fallback read the raw template MinPlayersPerTeam, ignoring Battleground.Override.LowLevels.MinPlayers. Resolve the bucket's bracket on the candidate BG's own map and use the same minimum core matching uses, falling back to the raw template value when no bracket resolves.
With CFBG.EvenTeams.Enabled=1 and MaxPlayersThreshold=0 the CFBG queue never invites an odd total, so one player of every odd wave was left in queue forever. Re-validate the bucket first, and when the wave plus the uninvited waiters comes out odd, leave the newest player unqueued for this pass; the next pass picks them up. The trim self-disables when CFBG or EvenTeams is off, the threshold is above 0, or the module runs faction-vs-faction.
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