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14 changes: 7 additions & 7 deletions src/CFBG.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -363,7 +363,7 @@ void CFBG::ValidatePlayerForBG(Battleground* bg, Player* player)

TeamId teamId{ player->GetBgTeamId() };

if (player->GetTeamId(true) == teamId)
if (player->GetTeamId() == teamId)
return;

BGData& bgdata = player->GetBGData();
Expand Down Expand Up @@ -432,15 +432,15 @@ CFBG::RandomSkinInfo CFBG::GetRandomRaceMorph(TeamId team, uint8 playerClass, ui

void CFBG::SetFakeRaceAndMorph(Player* player)
{
if (!player->InBattleground() || player->GetTeamId(true) == player->GetBgTeamId() || IsPlayerFake(player))
if (!player->InBattleground() || player->GetTeamId() == player->GetBgTeamId() || IsPlayerFake(player))
return;

// generate random race and morph
RandomSkinInfo skinInfo{ GetRandomRaceMorph(player->GetTeamId(true), player->getClass(), player->getGender()) };
RandomSkinInfo skinInfo{ GetRandomRaceMorph(player->GetTeamId(), player->getClass(), player->getGender()) };

uint8 selectedRace = player->GetPlayerSetting("mod-cfbg", SETTING_CFBG_RACE).value;

if (!RandomizeRaces() && selectedRace && IsRaceValidForFaction(player->GetTeamId(true), selectedRace))
if (!RandomizeRaces() && selectedRace && IsRaceValidForFaction(player->GetTeamId(), selectedRace))
{
skinInfo.first = selectedRace;
skinInfo.second = GetMorphFromRace(skinInfo.first, player->getGender());
Expand All @@ -451,7 +451,7 @@ void CFBG::SetFakeRaceAndMorph(Player* player)
skinInfo.first,
skinInfo.second,
player->TeamIdForRace(skinInfo.first),
player->getRace(true),
player->getRace(),
player->GetDisplayId(),
player->GetNativeDisplayId(),
player->GetTeamId(true)
Expand Down Expand Up @@ -586,7 +586,7 @@ bool CFBG::SendRealNameQuery(Player* player)
data << uint8(0); // added in 3.1; if > 1, then end of packet
data << player->GetName(); // played name
data << uint8(0); // realm name for cross realm BG usage
data << uint8(player->getRace(true));
data << uint8(player->getRace());
data << uint8(player->getGender());
data << uint8(player->getClass());
data << uint8(0); // is not declined
Expand All @@ -597,7 +597,7 @@ bool CFBG::SendRealNameQuery(Player* player)

bool CFBG::IsPlayingNative(Player* player)
{
return player->GetTeamId(true) == player->GetBGData().bgTeamId;
return player->GetTeamId() == player->GetBGData().bgTeamId;
}

bool CFBG::CheckCrossFactionMatch(BattlegroundQueue* queue, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
Expand Down
4 changes: 2 additions & 2 deletions src/CFBG_SC.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,7 +117,7 @@ class CFBG_Player : public PlayerScript
return;
}

if (player->GetTeamId(true) != player->GetBgTeamId())
if (player->GetTeamId() != player->GetBgTeamId())
{
sCFBG->FitPlayerInTeam(player, player->GetBattleground() && !player->GetBattleground()->isArena(), player->GetBattleground());
}
Expand Down Expand Up @@ -179,7 +179,7 @@ class CFBG_Player : public PlayerScript
bool OnReputationChange(Player* player, uint32 factionID, int32& standing, bool /*incremental*/) override
{
uint32 repGain = player->GetReputation(factionID);
TeamId teamId = player->GetTeamId(true);
TeamId teamId = player->GetTeamId();

if ((factionID == FACTION_FROSTWOLF_CLAN && teamId == TEAM_ALLIANCE) ||
(factionID == FACTION_STORMPIKE_GUARD && teamId == TEAM_HORDE))
Expand Down