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Contributor
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Maybe the default tonemapping change should at least be mentioned and have before and after images? |
Member
Author
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Good call! |
Member
Author
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I'm going to start claiming unclaimed things now in small chunks. Starting with WebGPU support and EntityRef Queries. |
Contributor
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I'll claim Immediate Mode Gizmo Rendering. |
This was referenced Jun 29, 2023
Member
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I'll tentatively claim the following sections (if I know I won't be able to finish them by the end of this weekend, I'll un-claim them):
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This was referenced Jun 30, 2023
nicopap
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This was referenced Jul 3, 2023
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Member
Author
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Claiming Screenshot API, RenderTarget::TextureView, and Default Tonemapping Method. |
Elabajaba
reviewed
Jul 9, 2023
IceSentry
reviewed
Jul 9, 2023
Elabajaba
reviewed
Jul 9, 2023
Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
Member
Author
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Evaluating #689 now |
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: Nicola Papale <nico@nicopap.ch> Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
Member
Author
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Skipped the merge queue because its already pretty late in the day and we've only tweaked styles. |
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How this works
(This contains sections as of bevyengine/bevy@10f5c92)
For the Bevy 0.11 release blog post, I'm opening the doors to other people writing blog post sections. Specifically, if you worked on a feature in a substantial way and are interested in presenting it, you can now ask to claim a section by leaving a comment in this PR. If you claim a section, submit a pull request to the
release-0.11.0branch in this repo. For the next week, we will be filling in sections (the release target is Friday July 7th or Saturday July 8th). Please don't claim a section if you don't plan on completing it within that timeline. Also don't claim a section if you weren't an active participant in the design and implementation of the change (unless you are a Maintainer or SME).I will claim any unclaimed sections.
Try to match the style of previous release blog posts as much as possible.
Headliners
Headliners are our "big ticket high importance / high profile" changes. They are listed briefly at the beginning of the blog post, their entries are roughly sorted "to the top", and they are given priority when it comes to "space in the blog post". If you think we missed something (or didn't prioritize something appropriately), let us know.
Sections
These are the sections we will cover in the blog post. If a section has been claimed, it will have
(claimed by X)in the title. If it is unclaimed it will have(unclaimed)in the title. Let us know if we missed a section. We don't cover every feature, but we should cover pretty much everything that would be interesting to users. Note that what is interesting or challenging to implement is not necessarily something that is relevant to our blog post readers. And sometimes the reverse is true!If you believe a section should be split up or reorganized, just bring it up here and we can discuss it.
WebGPU Support (claimed by @cart)Improved Shader Imports (claimed by @robtfm)Morph Targets (claimed by @nicopap)Screen Space Ambient Occlusion (SSAO) (claimed by @JMS55)Temporal Antialiasing (TAA) (claimed by @JMS55)Parallax Mapping (claimed by @nicopap)Immediate Mode Line/Gizmo Drawing (claimed by @devil-ira)
bevy_polylinearc_2dfunction for gizmosSkybox (claimed by @JMS55)Robust Contrast Adaptive Sharpening (claimed by @cart)
ECS Audio APIs (claimed by @cart)
Screenshot API (claimed by @cart)RenderTarget::TextureView (claimed by @cart)RenderTarget::TextureViewSimpler RenderGraph Construction (claimed by @IceSentry)Change default tonemapping method (claimed by @cart)Schedule-First (claimed by @cart)Nested System Tuples (claimed by @cart)run_iffor Tuples of Systems (claimed by @cart)run_ifforSystemConfigsvia anonymous system setsEntityRef Queries (claimed by @cart)Has Queries (claimed by @cart)
Renamed Command Application (claimed by @cart)
Derive Event (claimed by @cart)
#[derive(Event)]on all EventsUI Node Borders (claimed by @cart)
CSS Grid Support (claimed by @cart)
bevy_uiDefault Font (claimed by @cart)
Improved Text Wrapping (claimed by @cart)
text_systemsplitNoWrapTextfeatureUI Texture Atlas Support (claimed by @mwbryant)Faster UI Render Batching (claimed by @cart)
Delayed Asset Hot Reloading (claimed by @cart)
Custom glTF Vertex Attributes (claimed by @cart)
Stable TypePath (unclaimed)
Better Proxies (claimed by @MrGVSV)FromReflect Ergonomics (claimed by @MrGVSV)No More Bors (unclaimed)
New CI Jobs (unclaimed)
New Examples (unclaimed)
overflow_debugexampleLineBreakOnexampleDeref Derive Attribute (claimed by @MrGVSV)#[deref]attributeGlobal Audio Volume (claimed by @cart)
Resource Support in Scenes (claimed by @MrGVSV)Scene Filtering (claimed by @MrGVSV)Gamepad Rumble Support (claimed by @nicopap)Potential Sections
These are worth considering if we have time and space, but probably shouldn't take priority over the sections above. Very negotiable though this isn't an exact science!
A-Diagnostics
A-App
add_plugins, deprecateadd_pluginA-Reflect (claimed by @MrGVSV)#[reflect(default)]on enum variant fieldsA-Rendering
vertex_countfor indexed meshes onGpuMeshWebPimage format supportMAY_DISCARDshader def, enabling early depth tests for most casesAabbcalculation forSprite,TextureAtlasSpriteandMesh2dA-Windowing
A-UI
UiImagehelper functionsStyleproperties that useSize+ removeSizeOverflowby axisMeasureFuncimprovementsChildrenA-ECS
&World#[system_param(ignore)]and#[world_query(ignore)]unnecessary#[system_param(ignore)]and#[world_query(ignore)]WorldQuerymacro to tuple structsDerefforState<S>scopeAPI for world schedulesany_component_removedconditionUnsafeWorldCellto increase code quality forSystemParamUnsafeWorldCellUnsafeWorldCellConditiontrait generictrack_callerattribute on panicking entity accessor methodsScenes
Initial PR from my branch instead of the upstream
release-0.11.0branch: #656