Mh/version2.3/to play p1#878
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High powered Shotgun only Ammo has been added!
A number of changes have been made. -Word use and language has been changed to reflect ease of reading. -Weapon pronunciation has been altered. -Range brackets have been given a debuff to encourage close range fighting -The additional armor hit penalty has been removed for ease of number crunching and to help balance the weapon.
Added the poison Pho-Ox, a Nettle Agent. This is based on the real-life organic chemical weapon, Phosgene oxime which, fun fact as opposed to VX gas is abrieviated as CX! This chemical is actually corosive to metal, but in this ability I've radically exagerated how much damage pouring it into a robot would do with the conciet that this is an unspecified derivative of Phosgene Oxime, not the chemical itself. This poison is to be unlocked at level 3 as an alternative to Harmasist Spike. modified: Doctor Procedures.txt
added awareness stat for hunter dog
modified: 02_Classes.txt
Mostly focused in the second paragraph. Some extra details were added, and those will probably need to be reviewed for flow and how it fits with the item description. We're almost there
Added Flechette Shells
modified: 02_Classes.txt
Mh/issue 564/medic pass
Aimed at addressing Weapons - Melee skill use concerns.
Improv brawler now applies to thrown expertise and improv thrown weapons. Seems unneccesary to have two different feats for those effects.
modified: 02_Classes.txt
in order to remove the old nanite aesthetic and to take much better advantage of the new melee rules. modified: 02_Classes.txt
modified: 03_Glossary_of_Terms.txt
modified: README.md
added entry in the glossary for Encounter
With the release of melee 2.1, let's call this a major release!
…cal_Clarifications Turtlelord26 #591 melee 2.1 critical clarifications
Add Thrown Expertise, Update Improv Brawler.
…-Feats restyled Gunslinger Class Feats
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Marking blocked by #869 |
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