Skip to content

Mh/v0.2.3/to play#893

Open
bleehu wants to merge 231 commits into
playfrom
MH/v0.2.3/to_play
Open

Mh/v0.2.3/to play#893
bleehu wants to merge 231 commits into
playfrom
MH/v0.2.3/to_play

Conversation

@bleehu
Copy link
Copy Markdown
Owner

@bleehu bleehu commented Jun 22, 2019

An attempt to unblock PR #854, but it looks like I didn't go back far enough.

Turtlelord26 and others added 30 commits July 28, 2018 18:46
Flavor reasons, replaced zero upkeep for still cloak with reduced upkeep.
Also reflavored the shield names, and removed the "nanite shield" as a thing that exists. Applied corresponding buffs to the level 10 shield's stats.
Changes to the level 10 shield are functional.
Additionally laid the groundwork for Medical Nanites.
Introduced new issues: 
-need item entries for medical nanites (and rules for unit quantity restriction by level, probably as a column in the leveling table), 
-need to expand rules on feats to include active feats and medical nanites.
-need to fill out effects of short and long rests.
New Issue: need limits on the number of batteries a character can carry. Or are they armor hard point items?

Prices extremely preliminary
High powered Shotgun only Ammo has been added!
Also removed Stealth skill requirement from cloak modules. Outdated after removal of skills@10@lv1.
Nanites -> Energy
Cloak Turns stat removed
Added Overheat stat: a cloak turns stat based on the equipment instead of the player level.
Removed 1 cloak per turn restriciton to lv 1-4, that can be on modules with Overheat stat.
…urtlelord26-Nanite_Removal-Cloak_Rules_Update
…_Rules_Update

Turtlelord26 Nanite Removal: Cloak Rules Update
These items moved directly out of Armors.txt without change.

Restyled for better parsing.
Turtlelord26 Hard Point Equipment to Own File
A number of changes have been made.
-Word use and language has been changed to reflect ease of reading.
-Weapon pronunciation has been altered.
-Range brackets have been given a debuff to encourage close range fighting
-The additional armor hit penalty has been removed for ease of number crunching and to help balance the weapon.
There are now charts! And Terminology! And best of all! No Math!
Now does not conflict with Energy resource for shields/cloaks.

Scope crept to add a bit more flavor to the munitions not lasting between combats, some sp/grammar fixes.
Scope crept to try and fix Overbuilt, please review this.
Wasn't caught by my find&replace.
Fixed the things!
…ial"_Resource

Turtlelord26 Reflavored Engineer Energy into Potential
rosebrallier and others added 23 commits January 31, 2019 22:45
Payment for the sins of concurrent editing.
Also updated blacking out to result in Unconsciousness rather than Stun
ooooops, how'd I leave that in there??
Edited Nonlethal to account for official Unconscious condition.
Capitalized a few instances of Unconscious throughout the doc
And fixed an instance of "do damage"
Scope creep- fixed skills typography in Maneuvers
More Scope creep- fixed some typography for skills and stats
-Deleted extraneous note about gaining skills via class
-Changed structure of skill point grants via class
-Deleted a bunch of unnecessary periods
…ct-Superbranch

Nanite removal superbranch -> dev
Missed one doubled space from the merge conflict resolution commit.
With new mechanics.
One formatting change I missed in merge resolution commits.
Removed:
-Copy-pasta artifacts
-one extraneous article
…idual_Feat_Updates-SubSuperbranch

Nanite Rework Feat Updates
bumped dev version number to 0.2.3
@Turtlelord26
Copy link
Copy Markdown
Collaborator

#894 blocking

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

6 participants