Your ultimate source for more information about whatever it is you're looking at. Highly configurable and easily extensible by other mods.
- Find out what mod added whatever you're looking at to the game, be it a building, item, recipe, or more.
- Looking for information about HUB milestones and MAM trees? Check out MAM Enhancer!
- Get useful contextual information about what you're looking at in the world
- Easily find out what items stack to and how many AWESOME Sink points they're worth
- Additional information provided by other mods you have installed
If you have any ideas or feature request join our Discord: https://discord.gg/ds696q4
- You can enable/disable the overlay from the mod configs.
- Names of Buildings and what Recipe they are set to
- Name, health, AI task status, and drops of Creatures
- Potential drops from Foliage
- Contents of Item Pickups (like dropped items and plants) and how long it is until they respawn
- Ore type and purity of Resource Nodes and Resource Wells
- Ore type and contained quantity of Resource Clusters (the ones found on top of resource nodes)
- Name, speed, and fuel status of Vehicles
- Name, power status, next destination, mass and cargo mass, and speed/docking/derailment of Trains
- Fuel, home port, destination port, docking status, and speed of Drones
- Flow rate and contents information of Pipelines and Fluid Storages
- Color information about Painted Structures
- Resource and mining progress of Portable Miners
- Opening status, requirements, and power consumption of Drop Pods
- You can enable/disable all of these from the mod configs.
- Collapse Recipes Section - By default, you must hold your Sprint key to see the recipes section of the tooltip. This can be reversed in the mod configs.
- Mod Name - Wondering what mod added this item? Now you can see it in the tooltip!
- Dimensional Depot Stockpile - Upload it or trash it? How much of this item is in your Dimensional Depot right now? No need to search it to find out!
- Resource Sink Points - Find out how many AWESOME Points you'll get from shredding this item, or a whole stack of it. If you can't sink it, it will say so as well.
- Radioactive Items - Items that are radioactive will now have a radioactive symbol in their tooltip and have the header bar turn lime green.
- Stack Size and Form - See what the max stack size of the item you're looking at is, and if it's a liquid or solid.
- Fuel Energy Value - Find out how much juice is stored this item, or a whole stack of it.
- Additional information is now added to the recipe section of tooltips, which also appears in the in-game Codex. You can enable/disable all of these from the mod configs.
- Recipes are renamed to their display name, if they have one.
- Mod Name - Wondering what mod added this recipe? Now you can see it in the tooltip!
- Sink Points Profit - Find out how many AWESOME Points using the recipe nets you.
- Format:
Sum of Recipe Ingredients Points→Sum of Recipe Product Points(±Percentage difference) - It will attempt to estimate when unsinkable items are involved in the recipe, displaying a warning symbol when estimates are made. Hover over the warning symbol (in the codex) to see an explanation.
- Optionally enable displaying a points per minute calculation
- Format:
- Makes the Info Sidebar in the Build Gun scrollable. A scrollbar will appear if information displayed by this mod (or any other mod) would make it longer than the normal window.
- What Mod Added This Category?
- What Mod Added This Building?
- Info Sidebar will tell you what mod added the building
- Also works for the Customizer tab
- If the mod that added the recipe for the building is different from the one that added the building, it will also be displayed
- Disabled by default for buildings added by Satisfactory itself (except if a mod provides an alternate building recipe for the building)
- Configure the position, scale, color, and transparency of the overlay
- Configure if you must hold the Sprint key to expand/collapse recipe display in item tooltips
If you enjoy Robb's work, please consider donating to his completely optional tip jar.
TFIT also includes a number of helpful tools for mod development and troubleshooting.
A quick summary:
- Overlay
- Debugging info (off by default)
- Hit actor blueprint path and hit component name, exact position in world
- Debugging info (off by default)
- Recipe Path Display
- Descriptor Path Display
- Buildgun Recipe Path Display
- Automatic Sink Point Calculation!
- You can use TFIT to semi-automatically calculate sink points for your own mods' items!
- The tool will suggest a points value for the first output product of a recipe based on the input points of the recipe and an "improvement multiplier" that you determine. A good value is
2.0for +100% points. - Once enabled in the mod config, use the chat command
/tfit_suggest_points <output mult of input ex. 2.0 for +100%> [mod reference filter] - It will process every registered recipe in the game unless you filter it down by supplying a mod reference filter
- The command generate two files in the
\FactoryGame\Mods\TFIT\Outputfolder. One of them is a CSV file ready for import into the editor as a data table. The second is a CSV file that contains metadata such as items that could not be factored into the calculation (had no points or was a fluid) - The equation used is
output mult * (sum of ingredients input points) / output count. It does not traverse any further than one level of recipe products, so you may need to selectively bring in pieces at a time to "build out" the points for the items involved in a processing chain. 

Your mod doesn't need to dependency-require TFIT to still benefit from and extend its feature set!
You can find information on how to extend TFIT's features with your own here: https://github.com/blockout22/TFIT/blob/main/DEV_README.md
- Original mod by blockout22#1880
- 2.0.0 update by Robb#6731
- Icon design by Deantendo#4265






































