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Dynamic Intel
The first way to make dynamic intel, is from a Zeus Interface, if you use ZEN (Zeus Enhanced) you can easily add intel by applying the module Add Intel to an object (such as a document or any other object, really).
This method is the easiest and most intuitive, but requires the Zeus to have it all pre-made in a separate document and go through all the documents / intel objects they placed beforehand. Its a bit tedious.
The main benefit of using SQF over Zeus based intel is simply the ability to embed everything within the mission itself, giving the Zeus less work to do at the beginning of the mission, focusing entirely onto the players.
To do SQF based intel, simply use the dynamic intel script found in the repository; https://github.com/bluefieldcreator/3rd-Shock-Scripts/blob/main/Features/real_intel.sqf
Apply this script onto an object's init field in its attributes. The script should be intuitive, yet, it has documentation in the forms of comments.
make sure to remove the comments after pasting the script to avoid possible issues with SQF
Pebis