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45 changes: 45 additions & 0 deletions .github/workflows/codeflow-card.yml
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name: CodeFlow Card

# Recomputes the codeflow stats card on every merge to main and on every
# closed PR. The Action commits .github/codeflow-card.svg back to the repo;
# the README references it via <img src=".github/codeflow-card.svg">.

on:
push:
branches: [main]
pull_request:
types: [closed]
workflow_dispatch:

permissions:
contents: write
pull-requests: write

concurrency:
group: codeflow-card-${{ github.ref }}
cancel-in-progress: false

jobs:
card:
runs-on: ubuntu-latest
# Skip PR-close events that weren't merged (avoids running on closed-without-merge).
if: github.event_name != 'pull_request' || github.event.pull_request.merged == true
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 1

- name: Render CodeFlow Card
uses: braedonsaunders/codeflow/card@v1
with:
# Single SVG that adapts to the viewer's system theme via
# prefers-color-scheme — looks native on light and dark READMEs.
theme: auto
style: compact
# Green/blue accent (preset).
accent: teal
# Public README — show structure, not judgment.
show-grade: false
show-score: false
# Flip to true to enable thermal-receipt PR comments on every merge.
receipts: false
4 changes: 4 additions & 0 deletions README.md
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</div>

<p align="center">
<a href="https://github.com/braedonsaunders/codeflow"><img src=".github/codeflow-card.svg" alt="VOIDSTRIKE codebase stats — powered by codeflow" width="100%" /></a>
</p>

VOIDSTRIKE is a browser-native sci-fi RTS built to feel bigger than the browser it runs in. It is chasing the feeling of a full desktop strategy game: heavy atmosphere, big 3D battles, strong visual identity, and real systems depth instead of a stripped-down web prototype.

<img src="docs/screenshot1.png" alt="" width="900" />
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