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Create menu.
Menus:
# Menu name, need to be unique.
Main_Menu:
# menu size
Menu_Size: 36
# menu title
Menu_Title: "&1Main menu"
# slots you want to use to add fill items inside, the usage pattern depending on the plugin usage.
FillSpace: 9-35
#This three options below depends on how the plugin implement this options.
#If i shall update all buttons when one is clicked.
Refresh_all_buttons: false
# if it shall update buttons when menu open (my menu API have this support).
Shall_update_on_interval: true
#time format depends on the plugin
Update_all_buttons_interval: -1
# menu key for all items in the menu (don´t change this name).
Open_requirement:
Requirement:
Menu_Items:
# button/item name, need to be unique.
menu_button_1:
# the item type you can also use placeholders.
Icon: STONE
Slot: 1If you set up one menu in the file.
Menus:
# menu size
Menu_Size: 36
# menu title
Menu_Title: "&1Main menu"
# slots you want to use to add items inside (used intern in the plugin).
FillSpace: 9-35
#This two options below depends on how the plugin implement this options.
#If i shall update all buttons when one is clicked.
Refresh_all_buttons: false
# Time when shall update the buttons.
Update_all_buttons_interval: 5
Open_requirement:
Requirement:
Menu_Items:
# button/item name, need to be unique.
menu_button_1:
# the item type you can also use placeholders.
Icon: STONE
Slot: 1 If you set up one menu in the file.
Menus:
# menu size
Menu_Size: 36
# menu title
Menu_Title: "&1Main menu"
# slots you want to use to add items inside (used intern in the plugin).
FillSpace: 9-35
#This two options below depends on how the plugin implement this options.
#If i shall update all buttons when one is clicked.
Refresh_all_buttons: false
#time format depends on the plugin
Update_all_buttons_interval: -1
Open_requirement:
Requirement:
Menu_Items:
# button/item name, need to be unique.
menu_button_1:
# the item type you can also use placeholders.
Icon: STONE
Slot: 1 Size of the inventory.
Menu_Size: 54Size of the inventory. Translations of colors depend on implementation of this api.
Menu_Title: "title"Set sound when open inventory (depend on implementation of this api). look here for all sound types
Sound: BLOCK_NOTE_BLOCK_BASEDRUMType of inventory. If not set it will be chest. Look here for all types.
Menu_Type: chestRequirement player need to open menu. check requirements here.
Open_requirement:
Requirement:
# you can set several requirements but every one
# need to be unique named.
require_name:
# check Requirements tab.
# stop on first requirement some return true.
stop_at_success: true
# number of requirement some need return true.
# only works if optional_requirement is set to true.
minimum_requirement: 1
# only works with click requirement and open.
deny_commands:
- "[ACTION] your command or message here" Depending if this will be used or not. you can use it for tell buttons some shall be filled auto (inside your plugin if you want to parse a list of something (material,spawn egg or other things)) or to allow some slots for add/remove items.
FillSpace: 9-35If you want a button be updated on interval while menu is open.
Update_interval: 5
#Optional depending how the plugin implement the on and off function.
#Update_on_interval: trueTime between every update in seconds set for all buttons.
Update_all_buttons_interval: 5
#Optional depending how the plugin implement the on and off function.
#Shall_update_on_interval:true