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Summary
The Game class defines the state and interface for a Risk game implementation, encompassing game setup, player turns, and map interactions. It manages participants, territories, continents, current turn, game phases (placement, attack, fortify), and dice rolls. The class provides mechanisms for placing armies, attacking territories with dice rolls, resolving battles, and ending turns, including reinforcement calculations based on territory ownership and continent control. The associated user interface offers game controls, territory selection, and visual indicators of game status, supporting interactive gameplay.
!JoGDpMqsXiBnUamHWo:stack.cards@chuan16:stack.cards