OpenDatabase is a mod for Valheim it requires BepInEx for Valheim. With this mod you are able to controll all recipes via JSON files.
Download and extract the latest version of OpenDatabase into the BepInEx plugin folder (usually Valheim/BepInEx/plugins )
Now run Valheim and join a world. After that go to Valheim/BepInEx/plugins/. There should be a folder called OpenDatabase, inside of that folder are currently two folders /Items/ and /Recipes/. Inside those folders are JSON files that you can now modify.
Enable or disable the mod. If ShowZerosInJSON is set true, Zeros inside of a json file are not removed on generation.
- Able to modify item data.
- Able to modify recipes.
- Able to modify effects
- Custom items
- Custom recipes
The Club recipe for example looks like this:
{
"result_item_id": "Club",
"result_amount": 1,
"RepairStation": "$piece_workbench",
"CraftingStation": "",
"minStationLevel": 1,
"ingredients": [
{
"id": "Wood",
"amount": 6
},
{
"id": "BoneFragments",
"amount": 0
}
]
}You will however not see "CraftingStation": "" empty values are not included in the json generation. This also applies to int/float by default if the value is 0.
This is the Club.json file inside of BepInEx/plugins/OpenDatabase/Items
"name": ... is the ItemId
"m_name": ... is the displayed name
{
"name": "Club",
"itemData": {
"m_name": "$item_club",
"m_description": "$item_club_description",
"m_weight": 2,
"m_maxStackSize": 1,
"m_armor": 20,
"m_armorPerLevel": 1,
"m_blockPower": 10,
"m_canBeReparied": true,
"m_damages": {
"m_blunt": 12
},
"m_damagesPerLevel": {
"m_blunt": 6
},
"m_timedBlockBonus": 2,
"m_deflectionForce": 20,
"m_deflectionForcePerLevel": 5,
"m_destroyBroken": false,
"m_dodgeable": true,
"m_maxDurability": 100,
"m_durabilityPerLevel": 50,
"m_maxQuality": 4,
"m_useDurability": true,
"m_useDurabilityDrain": 1,
"m_questItem": false,
"m_teleportable": true
}
}
Damage Name Value Type m_blunt float m_chop float m_damage float m_fire float m_frost float m_lightning float m_pickaxe float m_pierce float m_poison float m_slash float m_spirit float
Data Value Value Type m_armor float m_armorPerLevel float m_blockPower float m_blockPowerPerLevel float m_canBeReparied bool m_damages DamageType m_damagesPerLevel DamageType m_destroyBroken bool m_deflectionForce float m_deflectionForcePerLevel float m_dodgeable bool m_durabilityDrain float m_durabilityPerLevel float m_description string m_equipDuration float m_food float m_foodBurnTime float m_foodColor hex m_foodRegen float m_foodStamina float m_holdDurationMin float m_holdStaminaDrain float m_maxDurability float m_maxQuality float m_maxStackSize int m_name string m_questItem bool m_teleportable bool m_timedBlockBonus float m_toolTier int m_useDurability bool m_useDurabilityDrain float m_value int m_weight float