Document governed Unity UI systems and tooling - #27
Conversation
ULW triage — changes requestedReviewed exact external-fork head What passed: the complete 22-command workflow; generated drift; five-domain/twelve-leaf validation; official domain adversarial harness 50/50; governance/IA/OKF/link/consumer tests; all six central pinned source commits; current GitHub organization totals (804 public, 59 archived, 356 forks, 4 templates); sampled uGUI/UI Toolkit/NGUI/CLI claims and licenses; clean Layout/consumer-reference boundary. The new documents are well-scoped and useful in shape. Merge blockers:
Secondary completeness gap: Outcome: |
changeroa
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Requesting changes after exact-head ULW review. The complete workflow and source pins pass, but merge is blocked by: (1) the claimed 804-row classified inventory/hash not being committed or reproducible; (2) Restricted dynamic C# guidance omitting permitted file reads/stream writes and required OS-level isolation; (3) HTML-comment and blank-forbidden-key false-successes in the domain validator; and (4) unvalidated drift of source-pinned body citations, attribution, dates, and inventory counts/hash. Full evidence is in the accompanying triage comment.
Add a tracked 804-row Unity-Technologies inventory and one bounded Game UI wiki leaf with exclusive cluster routing, validators, and CI wiring.
Summary
hatayama/unity-cli-loopworkflow covering Play Mode, screenshots and element discovery,SimX/SimYcoordinate use, uGUI/EventSystem targeting, direct-callback limits, and Restricted versus FullAccess dynamic-code security boundaries.Why
StyleGallery needed a source-backed Unity Game UI knowledge surface that separates engine-neutral UI analysis from Unity implementation details and makes current, legacy, and tooling boundaries explicit.
Validation
003ea1200d3031631700082d4685d391ff07c87e.Scope and limitations
VisualElementnodes are not described asTransformchildren, NGUI retains its ownUICamera/legacy-input route, andunity-cli-loopsemantic UI operation is primarily documented for uGUI/EventSystem surfaces.