perf: Throttle message handling to reduce CPU load#1700
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This PR throttles the amount of messages handled by the event loop such that processing can occur in a maximum of one frame tick.
In the latest crush version (v0.67), whenever crush displays the loading animation or shows the tokens generated by a request, it always takes up one entire CPU core doing so. I was able to reduce the CPU load down to a maximum of around 3% with this patch.
CONTRIBUTING.md.