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Texture
cjcliffe edited this page Oct 15, 2011
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The Texture class provides a container and loader for images. Textures can be applied to a Material or subclasseed for advanced integration such as the case of PJSTexture.
Parameters:
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img_path: The path to an image, either relative or absolute, i.e../images/brick.jpgorhttp://mydomain.com/brick.jpg. -
filter_type: Filter type to set for this image, see setFilter for possible enums.
Set the filter type for the texture (interpolation)
Parameters:
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filter_type: The filter type to set the texture to, options are one of the following CubicVR.enums:enums.texture.filter.LINEAR-
enums.texture.filter.LINEAR_MIP(default) enums.texture.filter.NEARESTenums.texture.filter.NEAREST_MIP
Returns:
none
Activate the texture using the given WebGL texture_unit, valid inputs are gl.TEXTURE{x}.
Returns:
none
Clear the texture from it's last use, bind a null in it's place.
Returns:
none