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About the pull request
Continuation of #6337
Increases health of DS sentry module from 0 to 200 and DS MG module from 100 to 200.
Previously a xeno could just one-hit the dropship sentries by slashing the module part, I increased it to match the sentry's health, and also did it for the MG for the same reason to a lessened degree.
Made acid applied to DS modules deal damage to it overtime instead of just deleting it after a fixed amount of time, just like barricades.
Made DS modules repairable, makes no sense for them to not be able to.
Note: As of right now the pilots themselves dont have the engi skill required to do the repairs.
Explain why it's good for the game
Sentry modules being one-hit and MG modules being much easier to destroy than their deploys just dont make sense.
The acid change makes it possible to save a module by quickly repairing it till the acid fades instead of dooming a module just because a burrower got to it for a couple seconds, but if the marines are not paying attention at all it wont make a difference.
Testing Photographs and Procedure
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<details>tags.Changelog
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add: Dropship modules can now be repaired with a welder.
balance: Increased health of the drop ship sentry and MG modules from 0->200 and 100->200 respectively.
balance: Acid applied to a dropship module now deals damage overtime instead of simply deleting it.
/:cl: