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1 change: 1 addition & 0 deletions assets/scripts/game-data.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ GAME_DATA = {
bulletCollisions: [],
deathTicks: -1,
maxDeathTicks: 48,
multiplayer: false,
allScenes: [...ALL_SCENES],
cs: LOADING_SCENE,
gameOver: false,
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90 changes: 88 additions & 2 deletions components/sd-game-menu.js
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@

class SDGameMenu extends Component {
static tagName = "sd-game-menu";
static observedAttributes = ["page"];
static observedAttributes = ["page", "players"];
input = createRef();
checkbox = createRef();

Expand All @@ -27,7 +27,26 @@
window.dispatchEvent(new CustomEvent("volume-changed"));
}

render({ page }) {
setGame(val) {
localStorage.setItem("game", val);
}

setDisplayName(val) {
localStorage.setItem("displayName", val);
}

setScheduler(val) {
localStorage.setItem("scheduler", val);
}

render({ page, players }) {
var game = localStorage.getItem("game");
var displayName = localStorage.getItem("displayName");
var scheduler = localStorage.getItem("scheduler");
var player1 = players == null ? "Waiting..." : players.split(",")[0];
var player2 = players == null ? "Waiting..." : players.split(",")[1];
var player3 = players == null ? "Waiting..." : players.split(",")[2];

return html`
<style>
[popover] {
Expand Down Expand Up @@ -83,6 +102,24 @@
place-self: end;
}

.menu-field a, .menu-field input {
font-size: 16px;
text-transform: uppercase;
font-family: "Iceland", sans-serif;
place-self: end;
padding-right: 4px;
}

.menu-field a, .menu-field ol {
color: rgba(238, 153, 18, 0.5);
}

.menu-field input {
background-color: rgba(10, 10, 10, 0.5);
color: white;
width: 100%;
}

#menuButton {
outline: none;
border: none;
Expand Down Expand Up @@ -167,6 +204,7 @@
</div>
<button class="menu-option">Start Game</button>
<button class="menu-option">Options</button>
<button class="menu-option">Multiplayer</button>
<button class="menu-option">Exit</button>
</div>
<div class="menu ${page !== "options" ? "hidden" : ""}">
Expand All @@ -177,6 +215,54 @@
<input oninput=${(event) => { this.setGameSound(event.target.checked) }} ref=${this.checkbox} type="checkbox" />
<button class="menu-option">Back</button>
</div>
<div class="menu ${page !== "multiplayer" ? "hidden" : ""}">
<div class="menu-title">Multiplayer</div>
<span class="menu-version">Join a game</span>
<span class="menu-field">
<a>Game Name: </a>
<input name="multi-game-name" type="text"
value=${game}
placeholder="CoolGamers_${Math.floor(Math.random() * 500)}"
oninput=${(event) => { this.setGame(event.target.value); }}
/>
</span>
<span class="menu-field">
<a>Display Name: </a>
<input type="text"
value=${displayName}
placeholder="BestPlayer${Math.floor(Math.random() * 500)}"
oninput=${(event) => { this.setDisplayName(event.target.value); }}
/>
</span>
<span class="menu-field">
<a>Game Scheduling Service Url: </a>
<input type="text"
value=${scheduler}
placeholder="https://localhost:8080"
oninput=${(event) => { this.setScheduler(event.target.value); }}
/>
</span>
<button class="menu-option">Join</button>
<button class="menu-option">Back</button>
</div>
<div class="menu ${page !== "join" ? "hidden" : ""}">
<div class="menu-title">Joining Game</div>
<span class="menu-version">Waiting for players</span>
<div class="menu-field">
<a>Game: ${game}</a><br/>
<a>Display Name: ${displayName}</a><br/>
<a>Scheduler Url: ${scheduler}</a>
</div>
<div class="menu-field">
<ol>
<li>${player1}</li>
<li>${player2}</li>
<li>${player3}</li>
</ol>
</div>
<button class="menu-option ${players == null ? "hidden" : ""}">Start</button>
<button class="menu-option">Back</button>
</div>
`;
}
}
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18 changes: 18 additions & 0 deletions server/dummy.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
const http = require('http');

const hostname = 'localhost';
const port = 8080;

const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/json');
res.setHeader('Access-Control-Allow-Origin', '*');
res.setHeader('Access-Control-Allow-Methods', 'OPTIONS, GET');
res.setHeader('Access-Control-Max-Age', 2592000);
res.setHeader('Access-Control-Allow-Headers', 'content-type');
res.end('{"players": "Bob,,"}');
});

server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
28 changes: 28 additions & 0 deletions services/game-menu.js
Original file line number Diff line number Diff line change
Expand Up @@ -48,13 +48,41 @@ class GameMenu {
this.backdrop.style.display = "none";
}

async schedule() {
try {
var url = localStorage.getItem("scheduler");
if (url.endsWith("/"))
url = url.substring(0, url.length-1);
const response = await fetch(url + "/schedule");
if (!response.ok) {
throw new Error('Network response was not ok');
}
const data = await response.json();
console.log(data);

setTimeout(() => {
this.menu.setAttribute("players", data.players);
}, 3000);
} catch (error) {
console.error('There was a problem with the fetch operation:', error);
}
}

handleMenuOptionClick(event) {
const option = event.target.textContent;
console.log(`Selected option: ${option}`);
if (option?.toLowerCase() === "options") {
this.menu.setAttribute("page", "options");
} else if (option?.toLowerCase() === "back") {
this.menu.setAttribute("page", "menu");
} else if (option?.toLowerCase() === "join") {
this.menu.setAttribute("page", "join");
this.schedule();
} else if (option?.toLowerCase() === "multiplayer") {
this.menu.setAttribute("page", "multiplayer");
} else if (option?.toLowerCase() === "start") {
window.GAME_DATA.multiplayer = true;
this.closeMenu();
} else if (option?.toLowerCase() === "exit") {
this.closeMenu();
}
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