Use --force in /mob-remove for non-current mobs#33
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The slash command was calling `codemob remove <name>` which triggers an interactive y/N confirmation prompt that agents can't handle cleanly. Now the slash command gets confirmation from the user first, warns about destructive consequences (unstaged/uncommitted/unpushed changes), then calls `codemob remove --force <name>` to skip the redundant CLI prompt. Closes #32
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Summary
/mob-removeslash command now warns the user about destructive consequences (unstaged/uncommitted/unpushed changes will be lost) when removing a non-current mobcodemob remove --force <name>to bypass the interactive y/N prompt that agents can't handle cleanly--forceflag already existed in the CLI - the slash command just wasn't using itCloses #32
Test plan
/mob-remove, pick a non-current mob, verify the agent warns about data loss before proceeding--forceand doesn't get stuck on the interactive prompt