an attempt of doing vulkan (and other rendering backends like WebGL (OpenGL ES) for browser maybe after) and SDL3 game engine but less crap then my previous attempts
I have way too much free time and OpenGL is simple enough that I can't write 7000+ lines of boilerplate code just to draw a rainbow triangle. Oh, did I mention NVIDIA RTX raytracing support bro for Linux and Windows, isnt the light so crazy... This is the future of gaming ...