Draft
Conversation
- Removed various files from Copy Bundle Resources step - Added Embed Build Information to the watchOS target
- Add CFBuildBran to show what branch Malachite is built from - Add experimental DeveloperView from the DeveloperView/ folder - Refactor MalachiteSettingsView into SettingsView/ folder - Remove unnecessary code and comments
- Refactor SettingsView into multiple files - Refactor SettingsView+Help into QuickHelpView/
- Refactor SettingsView into multiple files - Refactor SettingsView+Help into QuickHelpView/ - Move internal settings to DeveloperView+Internal - Add Quick Help entries for Compatibility and Developer
… into dev/view-refactors
So the availability clause isn't working... what. (cherry picked from commit 4bf97b9)
- Added a few things to the DeveloperView - Rename some localizations and functions - Put CompatibilityView into sections for more clarity - Switch to isFlashAvailable from hasFlash - Remove some unnecessary code, formatting changes
Camera Control support for focus and zoom have been disabled for everyone as I work on keeping Camera Control + gestures synched.
Internal builds still have it force enabled
Took care of most of the setupView() function, updated PhotoPreviewView use the functions I created there as well. This commit also fixes generating iOS 18 and older app icons using an (obviously undocumented) asset catalog compiler flag, and switches NSLog a bit to show proper debug information.
6ce5d26 to
afb0b3b
Compare
These aren't stale, Xcode just can't find them anymore.
- Move initialization to its own class and out of viewDidLoad() - Move preview layer building into CameraView+Preview.swift - Move bringup to Camera+Bringup.swift - Move UI hide/show to MalachiteViewUtils.swift - Created a UIGestureRecognizer array for rewritten UI hide/show funcs - Move various functions out of CameraView into classes that they fit into - Move Camera Control init + delegate to CameraView+Controls - Move Darwin notification init to CameraView+Notifications - Moved overriden funcs to CameraView+Overrides Other changes included in this commit: - Create a .name property on UIGestureRecognizer to more easily manage them - Rewrite dimensions argument for button building to generate corner radius - Add option to block accidental gestures (swiping from the bottom), currently requires a restart - Add option to disable Camera Control, currently requires a restart - Add preference for Camera Control options + order, currently not customizable - Rename localizations for internal options - Fixed the game kit button logic in Preferences+Extension (intentionally broken elsewhere) - Fixed various force unwrapping in bringup code to fix iOS simulator support - Fixed crash on launch on (at least) iOS 17, probably fixes other versions too
Also some fixes in the Embed build information scripts
I'm committing this before what I am about to do breaks it. Currently, everything is still working fine. If you are installing Malachite for the first time, install the previous build first and then update. This build does not have working requests for camera access or photo library additions, so the app will die.
This should also fix any other permissions issues that I forgot to account for in the past.
- Moved deviceModel and deviceModelHasChanged into compatibilityPreferences - Removed prefsVersion key, it was unused after the migratePreferences() rewrite - Call compatibility.checkDeviceForHEICCompatibility() from Init
7529190 to
24d564f
Compare
f32477f to
0d11309
Compare
So this is awkward... I forgot that Apple's been using HEIC the entire time...
I was on autopilot
99ee4b1 to
19e4a47
Compare
I honestly forgot that it existed because it was broken for a while, tested: - iPhone 7 on 15.1 (D10AP, 19B74) - iPad Pro (12.9-inch) (2nd generation) on 18.0.1 (J120AP, 22A3370) - iPhone SE (2nd generation) on 26.4 (D79AP, 23E5218e) - iPhone 17 Pro Max on 26.4 (V54AP, 23E5218e)
None of these functions are going to be used pre-iOS 18.0 anyway, so they can safely be moved here under the availability clause.
I forgot if I added code to recheck HDR eligibility on camera switching, I'll need to check.
I'm replacing the names Apple provides me so that I can put in better ones. To make it more resilient, I plan to use different identifiers for the camera (type and position), but this is quick and dirty for my next commit.
Also includes various localization changes for future commits
I was working on other stuff when I noticed these were put into the root of the project. Moderatly annoying.
…pt for archive Really need to finish that .xcconfig defined build configuration setup...
macOS Sequoia 15.2 -> macOS Sequoia 15.6
I haven't finished the menus yet
Just waiting for cameras to come up before adding the UI menu like a smart person
cca39ed to
9369faf
Compare
The incompetence is maddening.
Because I need Xcode Cloud to work. Will probably just check what I changed between the three build configurations and make it adjustable in an xcconfig somewhere.
- Moved around inits to somehow fix the multi-camera lag issue - Put the controlLayer.initMenus() notification into the right place
This is nowhere near final, don't get your hopes up. I also really hate the code.
- Fix flash brightness overlapping with focus title - Fix photo section footer duplication issue
3635684 to
c9e07ad
Compare
I spent a few hours on this, I just needed to apply rotations in different places. Showed me another bug I need to fix, also switched the font to SF Mono from Menlo.
…ommit Also see more MakerApple krap
…e capabilities Some other code cleanup I had staged, disable MP switching on the front camera, fix telephoto camera setting being inconsistent.
c6e7db5 to
fe80e19
Compare
WIP mainly because I need to refactor to MalachiteKit still, some stuff is still in temp locations but otherwise it should be fine. Defaults to off, embeds a lot of data.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
mlchtCamera's code is all over the place, and I'm dealing with the affects of this months after I've written it. I'd like to make it cleaner and more organized - and will need to in order to prepare for mlchtKit.
More details on mlchtKit and its purpose will be available once
dev/mlchtkitis pushed to this repository.