Welcome to our Advanced Multi-Language Physics Engine, a versatile and powerful tool designed to simulate physical phenomena with high accuracy and efficiency. This engine is crafted to cater to a wide range of applications, from video games and animations to scientific simulations, providing developers with robust tools and algorithms for simulating objects, forces, collisions, and interactions in a virtual environment. Developed in C++, JavaScript, and TypeScript, our engine is built to integrate seamlessly into projects across different platforms and languages.
- Multi-Language Support: Crafted in C++, JavaScript, and TypeScript, enabling broad application across different development environments.
- Object-Oriented Design: Ensures easy integration and extensibility within your projects.
- Rigid Bodies and Constraints: Supports a variety of physical bodies and constraints for comprehensive simulations.
- Collision Detection and Resolution: Implements advanced algorithms for accurate detection and resolution of collisions.
- Efficient Simulation Methods: Provides integration methods for motion simulation, alongside efficient broad-phase and narrow-phase collision detection.
- Physical Properties: Simulates friction, restitution, and other physical properties to enhance realism.
- Documentation and Examples: Includes thorough documentation and sample projects to kickstart your development.
Ensure you have the following installed:
- For C++: CMake and a C++ compiler.
- For JavaScript/TypeScript: Node.js and npm.
Usage Refer to the examples directory within the repository for detailed code examples in C++, JavaScript, and TypeScript. Comprehensive documentation is available in the docs folder, providing in-depth guidance on leveraging the full capabilities of the physics engine in your projects.
Contributing Your contributions are welcome! Whether it's adding new features, improving existing ones, or reporting bugs, your input helps make this engine better for everyone. Please refer to the CONTRIBUTING.md file for guidelines on how to contribute effectively.
git clone https://github.com/raineion/Physics-Engine.git
cd Physics-Engine/cpp
cmake . && make