Skip to content

danx2016/ps1_asteroids

Repository files navigation

PS1 Asteroids

Very simple Asteroids implementation for PS1 using MIPS toolchain + Nugget + Psy-Q Dev Kit.

Binary

How to Build

git clone --recurse-submodules https://github.com/danx2016/ps1_asteroids.git

note: psyq-iwyu and nugget folders inside third_party directory are git submodules (independent projects referenced in another locations), so you need to use '--recurse-submodules' flag to include them

  • Open the folder in vscode, then 'Ctrl + Shift + P -> PSX.Dev: Show panel > WELCOME > Restore Psy-Q'. This will restore the Psy-Q SDK files inside 'third_party/psyq' folder
  • Then, to build ps-exe, just type inside project directory:
make
  • Alternatively, you can also build ps-exe within vscode itself using "Ctrl + Shift + B -> Build Release".

Special Thanks To

  • @Nicolas Noble for modplayer, fixed point math stuff and lots of other explanations...
  • @spicyjpeg for pal/ntsc, malloc and lots of other explanations...
  • @NDR008 for suggesting pause asteroids when in ready state...
  • @Stenzek for info about correct type to use in loops and array index...
  • and all people from PSX.Dev

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Packages

No packages published