Analyze and optimize performance bottlenecks#1
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…rovements Co-authored-by: deepansh.mathur96 <deepansh.mathur96@gmail.com>
Co-authored-by: deepansh.mathur96 <deepansh.mathur96@gmail.com>
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Optimize React Three.js particle system performance through shader, architecture, and build enhancements.
The previous particle system suffered from a monolithic component, overly complex GPGPU computation, and expensive shadow mapping, leading to significant performance bottlenecks and poor frame rates, especially on mobile and mid-range devices. This PR addresses these issues by refactoring the component into a modular architecture, simplifying shader calculations, implementing adaptive quality, and optimizing the build process, resulting in substantial FPS and memory improvements across all device categories.