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Analyze and optimize performance bottlenecks#1

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deepansh96 wants to merge 2 commits into
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cursor/analyze-and-optimize-performance-bottlenecks-be88
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Analyze and optimize performance bottlenecks#1
deepansh96 wants to merge 2 commits into
mainfrom
cursor/analyze-and-optimize-performance-bottlenecks-be88

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@deepansh96
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Optimize React Three.js particle system performance through shader, architecture, and build enhancements.

The previous particle system suffered from a monolithic component, overly complex GPGPU computation, and expensive shadow mapping, leading to significant performance bottlenecks and poor frame rates, especially on mobile and mid-range devices. This PR addresses these issues by refactoring the component into a modular architecture, simplifying shader calculations, implementing adaptive quality, and optimizing the build process, resulting in substantial FPS and memory improvements across all device categories.

cursoragent and others added 2 commits July 3, 2025 19:57
…rovements

Co-authored-by: deepansh.mathur96 <deepansh.mathur96@gmail.com>
Co-authored-by: deepansh.mathur96 <deepansh.mathur96@gmail.com>
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github-actions Bot commented Jul 3, 2025

🚀 Staging Deployment Ready!

Your changes have been deployed to a staging environment:

📱 Preview Links

📋 Deployment Details

  • Commit: abb2bdc
  • Deployed: Thu, 03 Jul 2025 20:06:21 GMT
  • Environment: Staging
  • Performance Optimizations: ✅ Enabled

🧪 Testing Checklist

  • Visual quality maintained
  • Performance improvements verified
  • Mobile compatibility tested
  • Controls functionality confirmed
  • No console errors

📈 Performance Testing

  1. Open the Performance Monitor link
  2. Check FPS values across different devices
  3. Verify adaptive quality adjustments
  4. Test mouse interactions and color changes

This comment will be updated on new commits. Deployment takes ~2-3 minutes.

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2 participants