A Development Sandbox made in unreal engine using both c++ and blueprint, Fully replicated
Planning to make this into a sandbox which will contain my game dev shenanigans
I wanted to get better at writing modular, component-based architecture in C++ alongside Unreal replication and multiplayer, while keeping things performant and actually understand how these systems work together
WASD - Move
Shift - Sprint
Space - Jump
Left Click - Fire
Right Click - Parry
E - Interact
ESC - Quit
R - Reset Level (Single Player)
1 - Scalability Settings
~ - All Console Command
T - God Mode
Custom Console Command
su.SpawnBots [0/1] - Bot Spawning via timer
KillAll - Kill all bots
su.DamagedMultiplier [DamageMultiplierNumber] - Global Damage Multiplier
su.DebugDrawInteraction [0/1]- Draws Interaction Debug
Framework based on - https://github.com/tomlooman/ActionRoguelike For a modular and scalable code which is optimized to be performant.