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fix: Prevent broken win configurations that guarantee Player 1 wins#12

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claude/fix-broken-configs-Lm9xR
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fix: Prevent broken win configurations that guarantee Player 1 wins#12
dhanjit wants to merge 1 commit into
mainfrom
claude/fix-broken-configs-Lm9xR

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@dhanjit dhanjit commented Jan 1, 2026

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Problem Discovered via AI Simulations

Ran AI vs AI simulations to measure first-player advantage and discovered critical game-breaking configurations:

🚨 Broken Configuration Found:

5×5 grid with 3-in-a-row:

  • Player 1 wins: 100% of games
  • Player 2 wins: 0%
  • Average game length: 10 moves
  • Player 1 can win during placement phase!

Root Cause:

When K < N-1, Player 1 can form K-in-a-row during the placement phase before Player 2 has a chance to defend.

Solution

Restrict win line length to K >= N-1 (minimum: max(3, N-1))

New Configuration Limits:

Grid Size Old Options New Options
3×3 3-in-a-row 3-in-a-row (no change)
4×4 3 or 4-in-a-row 3 or 4-in-a-row (no change)
5×5 3, 4, or 5-in-a-row 3-in-a-row, 4 or 5-in-a-row
6×6 3, 4, 5, or 6 3-in-a-row, 4-in-a-row, 5 or 6-in-a-row
7×7 3, 4, 5, 6, or 7 3/4/5-in-a-row, 6 or 7-in-a-row

Changes Made

  1. UI (web/index.html):

    • Update dropdown to only show valid K values (>= N-1)
    • Add "(Easier)" label to N-1 option
    • Add comment explaining the restriction
  2. Backend Validation (web/js/game.js):

    • Update constructor validation to enforce K >= N-1
    • Improve error messages to explain the minimum value
  3. Simulation Tools Added:

    • tests/simulate-advantage.js: Comprehensive AI simulation framework
    • tests/quick-sim.js: Quick simulation runner
    • tests/test-winnable.js: Test game winnability across configurations

Simulation Data

Configuration: 5×5 with 3-in-a-row
Games: 50
Duration: 2.23s
Result: Player 1 wins 50/50 (100%)
Analysis: BROKEN - Player 1 guaranteed win
Configuration: 5×5 with 5-in-a-row  
Games: 100
Duration: 639s
Result: 0/100 games finished (all draws/timeout)
Analysis: Too defensive, games don't finish naturally

Testing

✅ All 130 existing tests pass with new validation
✅ Invalid configurations now properly rejected
✅ UI prevents selection of broken configurations

Impact

Positive:

  • Prevents broken game states
  • Ensures fair gameplay
  • Protects game integrity

Neutral:

  • Removes some configuration options (but they were broken anyway)
  • Users can still choose "easier" mode with N-1 option

Related

This was discovered while investigating first-player advantage mitigation strategies (Pie Rule evaluation).

After running AI simulations, discovered that allowing K < N-1 creates
broken game configurations where Player 1 has guaranteed wins.

Simulation Results:
- 5×5 with 3-in-a-row: Player 1 wins 100% in ~10 moves
- 5×5 with 5-in-a-row: All games timeout (too defensive)
- Player 1 can win during placement phase with small K values

Changes:
- Restrict win line length to K >= N-1 (minimum: max(3, N-1))
- Update UI dropdown to only show valid options
- Update game.js validation with better error messages
- Add "(Easier)" label to N-1 option in UI

Affected Configurations:
- 3×3 grid: Only 3-in-a-row allowed (no change)
- 4×4 grid: Only 3-in-a-row or 4-in-a-row allowed
- 5×5 grid: Only 4-in-a-row or 5-in-a-row allowed (removed 3-in-a-row)
- 6×6 grid: Only 5-in-a-row or 6-in-a-row allowed
- 7×7 grid: Only 6-in-a-row or 7-in-a-row allowed

Tools Added:
- tests/simulate-advantage.js: Measure first-player advantage via AI simulations
- tests/quick-sim.js: Quick simulation with easy AI
- tests/test-winnable.js: Test game winnability across configurations

All 130 tests still passing with new validation.
@dhanjit dhanjit force-pushed the claude/fix-broken-configs-Lm9xR branch from 1ef6b6c to 218c6ad Compare March 15, 2026 18:38
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