A self-improving AI software-engineering pipeline. An autonomous boardroom of LLMs designs, writes, tests, security-reviews, and publishes a brand-new browser-runnable project several times a day. Each one more advanced than the last, in a different domain, polished and security-cleared before publish.
📊 Live dashboard: https://dipeshrayg.github.io/autonomous-brain/ 🔁 Cadence: up to 5 projects/day · ≥5 hours between projects · Cost: $0
Every project below is a separate public repository with a one-click playable demo. Click ▶ Run it on any card.
- Total projects: 34 (0 today, target up to 5/day)
- Peak complexity: 52 (open-ended scale, no cap)
- Average complexity: 26.4
- Latest run: 2026-05-22
- Languages explored: HTML+JS, JavaScript, Markdown, Python, html, javascript, markdown, python
- Patterns used recently: visualizer, dashboard, explorer, tool, generator, simulator
- Domains explored: Mathematics, Healthcare, Environmental Science, Logistics, Arts, Sports, History, Bioinformatics
| Date | Project | Lang | ★ | Pattern | Domain | Plan model | Concepts | Run |
|---|---|---|---|---|---|---|---|---|
| 2026-05-22 | playful-compression-visualizer | Python | 52 | interactive-educational-tool | Information Theory | — | Data compression, Huffman coding, Run-Length Encoding | ▶ run · ⚡ codespaces |
| 2026-05-22 | ai-educational-battlefield | html | 51 | dynamic-strategy-battle | Game Design | — | dynamic rule evolution, AI-driven units, real-time strategy mechanics | ▶ run · ⚡ codespaces |
| 2026-05-21 | simple-3d-cellular-automata | JavaScript | 50 | cellular-automata-visualization | Computer Graphics | — | Cellular automata, 3D spatial visualization, Neighbor interaction dynamics | ▶ run · ⚡ codespaces |
| 2026-05-21 | swarm-coordination-simulator | python | 48 | swarm-coordination-simulator | Robotics | — | Robot coordination, Swarm algorithms, Dynamic feedback systems | ▶ run · ⚡ codespaces |
| 2026-05-20 | cellular-automata-simulation-tool | python | 47 | cellular-automata-simulation | Computer Science | — | cellular automata, simulation, interactive visualization | ▶ run · ⚡ codespaces |
| 2026-05-19 | dynamic-audio-visual-sculpture | JavaScript | 45 | audio-visual-sculpture | Generative Art | — | real-time audio manipulation, dynamic visual responses, user interaction with audio-visual feedback | ▶ run · ⚡ codespaces |
| 2026-05-18 | abstract-symmetry-puzzle | HTML+JS | 43 | abstract-puzzle | Mathematics | — | abstract representation, symmetry manipulation, complex interaction principles | ▶ run · ⚡ codespaces |
| 2026-05-18 | interactive-cryptographic-simulator | python | 42 | interactive-educational | Cryptography | — | zero-knowledge proofs, homomorphic encryption, interactive visualization | ▶ run · ⚡ codespaces |
| 2026-05-17 | adaptive-ai-challenge | javascript | 40 | real-time-strategy | Game Design | — | Real-time strategy mechanics, Adaptive AI development, Resource management | ▶ run · ⚡ codespaces |
| 2026-05-15 | emergent-patterns-generator | javascript | 38 | emergent-patterns | Emergent Systems | — | cellular automata, emergent behavior, user-defined parameters | ▶ run · ⚡ codespaces |
| 2026-05-13 | comparative-swarm-intelligence-algorithms | markdown | 36 | interdisciplinary-analysis | Computer Science | — | Swarm intelligence algorithms, Ant colony optimization, Particle swarm optimization | ⚡ codespaces |
| 2026-05-13 | visual-cryptography-tool | python | 35 | visualization-tool | Cryptography | — | visual cryptography, image processing, interactive simulation | ▶ run · ⚡ codespaces |
| 2026-05-12 | textural-simulations-in-noise | javascript | 33 | textural-noise-art | Generative Art | — | Perlin noise, Simplex noise, Dynamic texture generation | ▶ run · ⚡ codespaces |
| 2026-05-11 | ascii-spiral-strategy-game | javascript | 30 | turn-based-strategy | Game Design | — | turn-based gameplay, procedural generation, ASCII art representation | ▶ run · ⚡ codespaces |
| 2026-05-11 | decentralized-multi-agent-path-planning | markdown | 28 | research-paper | Robotics | — | Decentralized algorithms, Multi-agent systems, Path planning | ▶ run · ⚡ codespaces |
| 2026-05-09 | procedural-fractal-generator | javascript | 27 | generative-fractal | Visual Arts | — | Fractal generation, Real-time parameter manipulation, Escaping-time fractals | ▶ run · ⚡ codespaces |
| 2026-05-08 | abstract-strategy-puzzle | html | 24 | abstract-strategy-puzzle | Games | — | Procedural content generation, Spatial reasoning challenges, Dynamic level design | ▶ run · ⚡ codespaces |
| 2026-05-07 | novel-entropy-encoding-technique | Markdown | 22 | research-paper | Information Theory | — | Entropy encoding, Data compression algorithms, Theoretical analysis | ▶ run · ⚡ codespaces |
| 2026-05-07 | parametric-design-generator | Python | 21 | generative-art | Generative Art | — | Parametric design, 2D pattern generation, Export to SVG | ⚡ codespaces |
| 2026-05-06 | bioinformatics-gene-sequence-analyzer | JavaScript | 20 | analyzer | Bioinformatics | — | Gene sequence analysis, User interaction for data manipulation, Real-time computation of genetic metrics | ▶ run · ⚡ codespaces |
| 2026-05-05 | historical-events-simulator | JavaScript | 19 | simulator | History | — | Interactive data visualization, Event-driven programming, Dynamic timeline manipulation | ▶ run · ⚡ codespaces |
| 2026-05-04 | sports-stats-visualizer | JavaScript | 18 | visualizer | Sports | — | Synthetic data generation, Interactive canvas-based visualization, User-driven data exploration | ▶ run · ⚡ codespaces |
| 2026-05-03 | interactive-poetry-generator | JavaScript | 17 | generator | Arts | — | Dynamic content generation, User input handling, Simulated backend interaction | ▶ run · ⚡ codespaces |
| 2026-05-03 | logistics-route-optimizer | JavaScript | 16 | tool | Logistics | — | Graph data structure, Dijkstra's algorithm for shortest path finding, Network graph visualization with D3.js | ▶ run · ⚡ codespaces |
| 2026-05-02 | data-visualization-toolkit | JavaScript | 15 | visualizer | Mathematics | — | Real-time data visualization, Interactive parameter control, Mathematical function plotting | ▶ run · ⚡ codespaces |
| 2026-05-02 | interactive-environmental-science-explorer | JavaScript | 14 | explorer | Environmental Science | — | Environmental data visualization, User interaction with drag-and-drop, Simulated real-time data updates | ▶ run · ⚡ codespaces |
| 2026-05-01 | healthcare-simulation-dashboard | JavaScript | 12 | dashboard | Healthcare | — | Resource allocation simulation, Dynamic patient flow visualization, Interactive logs and statistics | ▶ run · ⚡ codespaces |
| 2026-05-01 | differential-equation-visualizer | JavaScript | 11 | visualizer | Mathematics | — | Numerical solutions of differential equations using the Runge-Kutta method, Interactive parameter adjustment for real-time updates, Dynamic visualization with phase planes and time series | ▶ run · ⚡ codespaces |
| 2026-05-01 | multi-agent-systems-simulator | JavaScript | 10 | — | — | — | Emergent behavior in multi-agent systems, Swarm intelligence and flocking behavior, Dynamic obstacle avoidance | ▶ run · ⚡ codespaces |
| 2026-04-30 | cellular-automata-pattern-generator | JavaScript | 9 | — | — | — | Cellular automata theory, Rule-based simulation, Dynamic visualization | ▶ run · ⚡ codespaces |
Verdict: drifting — issued 2026-05-23T09:09:21Z by gpt-4o
The system shows bias toward high-complexity, maxed-out types and repeated failures in advanced domains. A recalibration toward deliverable, underrepresented types is critical.
This system runs as a hierarchy of LLMs with distinct roles, not a single model:
- CEO (
gpt-4o) — every 6 hours, reviews recent trajectory, issues strict directives. - CSO (
gpt-4o) — every 12 hours, audits security posture across recent projects, issues security directives. - VP Engineering (the watchdog) — every 15 minutes, dispatches builds when needed.
- Chief Architect — Judge (
gpt-4o) — synthesizes the candidate plans into the final design. - Architect Candidates (
gpt-4o-mini+Phi-3.5-MoE) — propose plans in parallel. - Engineers (
gpt-4o) — implement files, one LLM call per file. - Code Reviewers (
gpt-4o-mini+Phi-3.5-MoE) — critique in parallel; results merged. - Security Officer (
gpt-4o) — per-project pre-publish gate. Hard veto on critical/high findings. - Fixer / Polisher (
gpt-4o-mini) — applies fixes and the final polish pass. - QA (Playwright + Chromium) — mechanical headless-browser verification before publish.
Generated automatically by brain.py. All projects are educational/diagnostic
and TOS-compliant. Last updated 2026-05-22.