Archipelago/Randomizer Campaign#4702
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Spatulade wants to merge 1 commit intodkfans:masterfrom
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Set up randomizer campaign (keeporig_archipelago), which is currently original campaign with specials (and some other things) replaced with custom special. Not sure if this needs to be a proper fork or not, probably does, but this'll do for now for campaign stuff.
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Setup for a randomizer version of the original campaign, in which maps are unlocked in a random order, alongside (global) room/spell/trap/door/creature unlocks and other things.
Aim is to set up this randomizer campaign, and work on linking this to Archipelago (the Archipelago version probably needs to be its own fork). If we can't, we at least have a randomizer campaign.
Currently, I've just set up the randomizer campaign (keeporig_archipelago), which is currently just the original campaign with specials (and some other things) replaced with the custom special (with its own graphics). Next aim would be to add a "hub" level to the campaign (a la Sapphire Realms) for tracking and stuff(?), and figuring out how that'll work. Plus writing some sort of script/lua framework.