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Adding new enemy and changes to some scripts #3

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Open

Adding new enemy and changes to some scripts #3
labelled wants to merge 7 commits intodrhayes:masterfrom
labelled:master

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@labelled
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Hi there,

I made a few changes to some of your scripts as outlined below as I wanted to create a new enemy for your game. This new enemy I had in mind is similar to the idea of the enemies you wanted to create in your game. I went with a simple design and a simple beam image as when the enemy shoots out the beam and hits the player. I didn't want to use too much of the behaviours since I wanted this enemy just to shoot and orbit the player. It has a bigger health bar and score based system since it is not in all of the waves that I have seen in your wave list. However please let me know if this is acceptable from the changes that I have made.

Thanks.

This is an enemy I created for the game using the PyxelEdit.
This is the beam I created in the PyxelEdit.
These are the codes that I have used to create the new enemy and bullet for the game.
I have added my enemy into some of the waves in the game.
Added the properties of my enemy the ranger shooting in this script
Added my enemy ranger into the wave script.
Adding both of my images of the enemy and the beam image into the pre load.
@drhayes
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drhayes commented Apr 11, 2018

Oh my gosh! I just now noticed that I have a PR on this repo. Let me know if you still want me to look at this!

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2 participants