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The main goals are to provide an official way for rigs to interact in a structured way, and to remove mode switching within rigs. This involves introducing a base class for rigs that holds rig-to-rig and rig-to-bone references, converting the main generator into a class and passing it to rigs, and splitting the single generate method into multiple passes. For backward compatibility, old rigs are automatically handled via a wrapper that translates between old and new API. In addition, a way to create objects that receive the generate callbacks that aren't rigs is introduced via the GeneratorPlugin class. The UI script generation code is converted into a plugin.
Making generic rig 'template' classes that are intended to be subclassed in specific rigs involves splitting operations done in each stage into multiple methods that can be overridden separately. The main callback thus ends up simply calling a sequence of other methods. To make such code cleaner it's better to allow registering those methods as new callbacks that would be automatically called by the system. This can be done via decorators. A new metaclass used for all rig and generate plugin classes builds and validates a table of all decorated methods, and allows calling them all together with the main callback.
These types demonstrate the use of all callbacks, bone creation and parenting utilities, constraint & driver creation tools, and python script generation.
Combining spine, head and tail in the same rig leads to overly complicated and inflexible code. The only reason to do that is to be able to join the B-Bone chains together, and with the new rig class structure it can be done via rig interaction. Thus the rig is split into a basic spine rig, and a head rig that can optionally attach its deform chain to the parent.
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As I said in the chat, it would be perfectly understandable if you wanted to review all those rigs separately (even one by one). The reason I converted all those rigs was to thoroughly test the new base class API, and find which utilities/features are still missing. |
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The main goals are to provide an official way for rigs to
interact in a structured way, and to remove mode switching
within rigs.
This involves introducing a base class for rigs that holds
rig-to-rig and rig-to-bone references, converting the main
generator into a class and passing it to rigs, and splitting
the single generate method into multiple passes.
For backward compatibility, old rigs are automatically handled
via a wrapper that translates between old and new API.
In addition, a way to create objects that receive the generate
callbacks that aren't rigs is introduced via the GeneratorPlugin
class. The UI script generation code is converted into a plugin.
This includes and supersedes pull requests #9 and #12.