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T4C Server Linux Migration Project (Final Step)

This project represents the successful 2026 port of a legacy C++ MMORPG server engine from Windows (Win32/MFC) to a modern Linux 64-bit environment.

🚀 Technical Achievements

  • Monolithic Linkage: Transitioned from a DLL-based architecture to a single, high-performance Linux binary.
  • Symbol Isolation Protocol: Implemented a regional prefixing system for NPCs and Monsters to resolve naming collisions (e.g., Arakas_Mage vs Stoneheim_Mage).
  • 64-bit Modernization: Comprehensive refactoring of the memory model and pointer alignment (uint64_t migration).
  • Native Build System: Complete integration with CMake and GCC 14+.
  • Portability Layer: Custom shim for MFC-specific types and Windows-centric API calls.

🛠️ Project Structure

  • /GameOps: Core game logic and NPC management.
  • /T4C Server: Main server engine and networking layer.
  • /tools: Custom automation scripts for the Linux build process.
  • /NPC <Region>: Regional script definitions integrated into the main build.

⚖️ Legal & Credits

Original Engine: Developed by the original authors (c. 2010). All rights to the original T4C assets and lore belong to their respective owners.

Linux Port & Refactoring (2026):

  • Lead Developer: Tom [tlloancy]
  • AI Collaborator: Cursor/Gemini

Disclaimer: This repository contains source code modifications intended for research, educational purposes, and software interoperability. No original game assets (maps, sounds, databases) are included.

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