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Add dissolve example — noise-driven glyph landscape#63

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squelch-zero wants to merge 1 commit intoemprcl:mainfrom
squelch-zero:add-dissolve-example
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Add dissolve example — noise-driven glyph landscape#63
squelch-zero wants to merge 1 commit intoemprcl:mainfrom
squelch-zero:add-dissolve-example

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@squelch-zero
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Noise-driven glyph landscape, as proposed in #62.

Maps 2D noise values to character pools of increasing visual density — empty space for valleys, block elements for peaks. The glyph choice itself is the visual. Different pool curation produces completely different landscapes from the same noise field.

Both JS and Go versions included, with comments per @rahji's suggestion.

Note: go.sum was copied from the noise example (same indirect dependencies). I don't have a Go toolchain available to run go mod tidy directly — happy to adjust if anything needs updating.

Maps 2D noise values to character pools of increasing visual density.
The glyph choice itself is the visual — character weight shifts across
the screen as the noise field drifts through time.

Includes both JS and Go versions with comments as discussed in emprcl#62.
@xaviergodart
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