Add dissolve example — noise-driven glyph landscape#63
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squelch-zero wants to merge 1 commit intoemprcl:mainfrom
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Add dissolve example — noise-driven glyph landscape#63squelch-zero wants to merge 1 commit intoemprcl:mainfrom
squelch-zero wants to merge 1 commit intoemprcl:mainfrom
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Maps 2D noise values to character pools of increasing visual density. The glyph choice itself is the visual — character weight shifts across the screen as the noise field drifts through time. Includes both JS and Go versions with comments as discussed in emprcl#62.
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Noise-driven glyph landscape, as proposed in #62.
Maps 2D noise values to character pools of increasing visual density — empty space for valleys, block elements for peaks. The glyph choice itself is the visual. Different pool curation produces completely different landscapes from the same noise field.
Both JS and Go versions included, with comments per @rahji's suggestion.
Note:
go.sumwas copied from thenoiseexample (same indirect dependencies). I don't have a Go toolchain available to rungo mod tidydirectly — happy to adjust if anything needs updating.