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Opponent AI Interatction Time Map

oai-timemap

OAI-ECS Design

Using abstract Player class to define bahaviors and references, for both the OAI and human player classes.

Player

Fields:

  • GameStateManager gsm
  • String name

Behaviors:

  • void takeTurn()

OAI

Fields:

  • GameStateManager gsm (inherited)
  • String name (inherited)
  • Ecs ecs

Behaviors:

  • void takeTurn() (inherited)

EquationsAnswerSolution (Entrypoint of the ECS)

  • Score calculateScore()

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