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修复:
添加支持:
解释一下关于合并了 WebGLTextInputSetText 和 WebGLTextInputShow 两个方法:
因为要先正确设置对容器的位置、后进行focus(focus的时候系统叫出屏幕键盘会用当时的位置来计算画面上推幅度)。
现在的结构下Set的时候不知道位置,Show的时候不知道current,如果把这两个调用顺序交换又会Show的时候没container,再考虑到这两个函数是 1:1 调用的于是请求将这两个函数掉合并。