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6 changes: 3 additions & 3 deletions include/fast_float/ascii_number.h
Original file line number Diff line number Diff line change
Expand Up @@ -804,7 +804,7 @@ parse_int_string(UC const *p, UC const *pend, T &value,

// check other types overflow
if (!std::is_same<T, uint64_t>::value) {
if (i > uint64_t(std::numeric_limits<T>::max()) + uint64_t(negative)) {
if (i > uint64_t((std::numeric_limits<T>::max)()) + uint64_t(negative)) {
answer.ec = std::errc::result_out_of_range;
return answer;
}
Expand All @@ -821,8 +821,8 @@ parse_int_string(UC const *p, UC const *pend, T &value,
// - reinterpret_casting (~i + 1) would work, but it is not constexpr
// this is always optimized into a neg instruction (note: T is an integer
// type)
value = T(-std::numeric_limits<T>::max() -
T(i - uint64_t(std::numeric_limits<T>::max())));
value = T(-(std::numeric_limits<T>::max)() -
T(i - uint64_t((std::numeric_limits<T>::max)())));
#ifdef FASTFLOAT_VISUAL_STUDIO
#pragma warning(pop)
#endif
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2 changes: 1 addition & 1 deletion include/fast_float/parse_number.h
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ fastfloat_really_inline bool rounds_to_nearest() noexcept {
// asm). The value does not need to be std::numeric_limits<float>::min(), any
// small value so that 1 + x should round to 1 would do (after accounting for
// excess precision, as in 387 instructions).
static float volatile fmin = std::numeric_limits<float>::min();
static float volatile fmin = (std::numeric_limits<float>::min)();
float fmini = fmin; // we copy it so that it gets loaded at most once.
//
// Explanation:
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