Document sound features for table authors#531
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arthurkehrwald merged 7 commits intomasterfrom Mar 29, 2025
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Awesome doc, thanks! I've replaced the editor shots with a higher resolution and aligned them to the right side like in the rest of the doc.
Other comments below.
One thing you could also add is doc links in the code, so the ❓-icon of the component opens up the documentation. Example:
[HelpURL("https://docs.visualpinball.org/creators-guide/manual/sound.html")]|
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| # Sound | ||
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| Unity, the general purpose game engine VPE is built on top of, provides many |
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| Unity, the general purpose game engine VPE is built on top of, provides many | |
| Unity, the game engine VPE is built on top of, provides many |
| provides mixing and mastering functionality. For a comprehensive overview, refer | ||
| to the | ||
| [Unity documentation](https://docs.unity3d.com/6000.0/Documentation/Manual/Audio.html). | ||
| On top of this built in functionality, VPE provides some features specific to |
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| On top of this built in functionality, VPE provides some features specific to | |
| On top of this built-in functionality, VPE provides some features specific to |
| in your scene and play this clip directly, but VPE allows you to construct | ||
| different types of sound assets out of one or multiple of these audio clips to | ||
| produce variation and customize how the sound is played with pinball in mind. | ||
| VPE differentiates between sound effects, music and callouts. |
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| VPE differentiates between sound effects, music and callouts. | |
| VPE differentiates between **sound effects**, **music** and **callouts**. |
| produce variation and customize how the sound is played with pinball in mind. | ||
| VPE differentiates between sound effects, music and callouts. | ||
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You sure this screenshot is needed? It's explained just below how to do it.
| between callouts and sound effects is that callouts tend to be much more | ||
| significant to the player than other sounds. As such, their playback is managed | ||
| by a table-wide _Callout Coordinator_ component at the root of the table | ||
| hierarchy that ensures callouts are played one at a time. When triggering a |
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| hierarchy that ensures callouts are played one at a time. When triggering a | |
| hierarchy that ensures callouts are played one at a time. | |
| When triggering a |
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