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AI-LLM-Driven-NPC-Generation-A-Virtual-Village-Simulation
AI-LLM-Driven-NPC-Generation-A-Virtual-Village-Simulation PublicThis project explores the use of artificial intelligence to generate realistic non-player characters (NPCs) in a virtual village environment. The NPCs are designed to interact autonomously, creatin…
Python 16
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Hierarchical-Federated-Learning-to-Forecast-Soil-Water-Levels
Hierarchical-Federated-Learning-to-Forecast-Soil-Water-Levels PublicThis project involves the development and optimization of an LSTM model for 5-hour forecasts on real agricultural time series (2000-3000 entries). The model is integrated into a custom-made Hierarc…
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Kaggle-Winning-Project-Forest-Type-Classification
Kaggle-Winning-Project-Forest-Type-Classification PublicThis project aims to classify forest cover types using environmental and spatial features. It was developed as part of Polytechnique APM 51053 EP course and demonstrates end-to-end ML workflow impl…
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Small-Langage-Model-Finetuning-for-Summarization
Small-Langage-Model-Finetuning-for-Summarization PublicPipeline to generate a French summarization dataset with Qwen2.5-32B-Instruct, then fine-tune lightweight models (T5-base, mT5-base, Qwen-0.5B) using LoRA (4-bit quantization, r = 8–128). We compar…
Jupyter Notebook
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Deep-RL-Agents-for-Cathedral-Board-Game
Deep-RL-Agents-for-Cathedral-Board-Game PublicDeep RL agents for the Cathedral board game: self-play DQN & PPO, plus curriculum and representation learning experiments.
Jupyter Notebook
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