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Control flow
GDavid edited this page Dec 23, 2021
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Allows reordering tricks dynamically
| stat | value |
|---|---|
| complexity | 1 |
| projection | 0 |
Repeats a trick / recalculates the result of a piece.
| stat | value |
|---|---|
| complexity | 1 + complexity of target |
| any other stat | same as target |
A powerful way to move data around the spell grid
| piece | complexity |
|---|---|
| Clockwise Connector | 1 |
| Counterclockwise Connector | 1 |
| In-Out Connector | 1 |
| Bidirectional Connector | 0 |
| Bridge Connector | 1 |
Allows addressing the components of saved vectors individually
| component | address |
|---|---|
| saved[n].x | n * 3 |
| saved[n].y | n * 3 + 1 |
| saved[n].z | n * 3 + 2 |
The wiki is up to date with Phi 1.16-2.2