Open
Conversation
shukari
reviewed
Dec 2, 2019
|
|
||
| //Vehicular groups in "SAFE" behaviour will move in convoys | ||
| if (!isNull objectParent _unit && {behaviour _unit isEqualTo "SAFE"}) exitWith | ||
| if (!isNull objectParent _unit && {behaviour _unit == "SAFE"}) exitWith |
There was a problem hiding this comment.
isEqualTo is faster because it is case sensitive... and behaviour only outputs "SAFE"
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
In 3.3.3, there's a stutter that causes the framerate to drop to about 10fps every 10 seconds or so.
This is caused by some really expensive calls to 'nearTargets', followed by sorting that list - both of those operations cost many milliseconds.
The changes made here alter how ClstKnwnEnmy works to avoid those issues. There may be minor changes to behaviour as a result, but nothing I've noticed in testing.