Update native limits (fixes #507)#575
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cwfitzgerald merged 6 commits intogfx-rs:trunkfrom Apr 11, 2026
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Amazing thanks for this!
Good thought on adding the init macro!
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Updated the WGPUNativeLimits struct to reflect the changes in wgpu-core and webgpu-headers. Specifically,
maxImmediateSize, as it is now part ofWGPULimitsmaxBindingArraySamplerElementsPerShaderStageandmaxMultiviewViewCountI've omitted the limits related to mesh shaders & ray query acceleration structres, as afaik the corresponding API is currently not exposed in wgpu-native anyway.
I've also fixed the
immediatesandtexture_arraysexamples. The latter one is what sparked this PR in the first place; it had to be reworked a bit, as texture arrays cannot be present in the same bind group as buffers with dynamic offsets, thus I've split the bound group into two.I've took the liberty of introducing a
WGPU_NATIVE_LIMITS_INITmacro that mimicks theWGPU_LIMITS_INITmacro fromwebgpu.h.Checklist
cargo clippyreports no issuescargo docreports no issuescargo denyissues have been fixed or added todeny.tomlAdded new functionality. @githubname