Creative Technologist specializing in interactive installations, real-time graphics, and embedded systems. I build production-ready systems that bridge physical and digital experiences.
- Interactive Installations β Multi-modal visual systems for museums and exhibitions
- Projection Mapping β Real-time GPU-accelerated warping and calibration tools
- Embedded Systems β Production daemons and IoT integration (Raspberry Pi, ESP32)
- Graphics Programming β Custom shaders, OpenGL, real-time rendering
Languages: C (Expert) β’ C++ (Advanced) β’ Python (Proficient) Graphics: OpenGL β’ GLSL β’ Raylib β’ GPU programming Embedded: Raspberry Pi β’ ESP32 β’ Arduino β’ Serial communication Systems: Linux β’ systemd β’ Memory safety (Valgrind, AddressSanitizer) Tools: Git β’ Make/CMake β’ GCC/Clang
Specializing in:
- Interactive installations & projection mapping
- Production embedded systems
- Real-time graphics & shader development
- Custom technical tools