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3 changes: 3 additions & 0 deletions .eslintrc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ rules:
prettier/prettier:
- error
- singleQuote: true
trailingComma: none
camelcase: "off"
'@typescript-eslint/naming-convention':
- warn
Expand Down Expand Up @@ -59,6 +60,8 @@ rules:
'@typescript-eslint/no-unsafe-member-access': off
'@typescript-eslint/no-unsafe-argument': off
'@typescript-eslint/no-unsafe-call': off
'@typescript-eslint/no-explicit-any': off
'@typescript-eslint/no-unused-vars': off
'no-inner-declarations': off
'no-global-assign': off
'prefer-const': warn
39 changes: 39 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,42 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).


## [5-r.1-beta.3] - 2023-11-30


## [5-r.1-beta.2] - 2023-09-28

### Added

* Add a comment for clarity for the function whose usage is not intuitive.


## [5-r.1-beta.1] - 2023-08-17

### Added

* Add the function to get the ID of a given parameter.(`CubismModel.getParameterId`)
* Add the `CubismExpressionMotionManager` class.

### Changed

* Change the visibility of the `CubismId` constructor to private.
* Please use `CubismFramework.getIdManager().getId()` to get `CubismId`.
* Change the word `DrawMesh` to `DrawMeshWebGL`.

### Fixed

* Fix a bug that the value applied by multiply was not appropriate during expression transitions.
* Fix the structure of the class in renderer.
* Fix a issue where `ARRAY_BUFFER` was used on multiple targets.
* Separate shader class from `cubismrenderer` class.
* Separate the high precision mask process from the clipping mask setup process.

### Removed

* Remove several arguments of `DrawMesh` function.


## [4-r.7] - 2023-05-25

### Added
Expand Down Expand Up @@ -182,6 +218,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* Reformat code using Prettier and ESLint.


[5-r.1-beta.3]: https://github.com/Live2D/CubismWebFramework/compare/5-r.1-beta.2...5-r.1-beta.3
[5-r.1-beta.2]: https://github.com/Live2D/CubismWebFramework/compare/5-r.1-beta.1...5-r.1-beta.2
[5-r.1-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.7...5-r.1-beta.1
[4-r.7]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6.2...4-r.7
[4-r.6.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6.1...4-r.6.2
[4-r.6.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6...4-r.6.1
Expand Down
15 changes: 7 additions & 8 deletions README.ja.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,14 +21,13 @@ Live2D Cubism 4 Editor で出力したモデルをアプリケーションで利

### Node.js

* 20.1.0
* 18.16.0
* 16.20.0
* 21.2.0
* 20.10.0


### TypeScript

5.0.4
5.3.2


## 開発環境構築
Expand Down Expand Up @@ -156,9 +155,9 @@ Live2Dコミュニティでは、問題のレポートと機能リクエスト
SDKの将来についてのフィードバックにも関心があります。Live2Dコミュニティで提案や機能のリクエストを送信できます。このプロセスをより効果的にするために、それらをより明確に定義するのに役立つより多くの情報を含めるようお願いしています。


## コミュニティ
## フォーラム

ユーザー同士でCubism SDKの活用方法の提案や質問をしたい場合は、是非コミュニティをご活用ください
ユーザー同士でCubism SDKの活用方法の提案や質問をしたい場合は、是非フォーラムをご活用ください

- [Live2D 公式コミュニティ](https://creatorsforum.live2d.com/)
- [Live2D community(English)](https://community.live2d.com/)
- [Live2D 公式クリエイターズフォーラム](https://creatorsforum.live2d.com/)
- [Live2D Creator's Forum(English)](https://community.live2d.com/)
15 changes: 7 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,13 +21,12 @@ Please check the [license](LICENSE.md) before using this SDK.

### Node.js

* 20.1.0
* 18.16.0
* 16.20.0
* 21.2.0
* 20.10.0

### TypeScript

5.0.4
5.3.2


## Development environment construction
Expand Down Expand Up @@ -155,9 +154,9 @@ We are regularly checking issue-reports and feature requests at Live2D Community
We're also interested in your feedback for the future of the SDK. You can submit a suggestion or feature request at Live2D Community. To make this process more effective, we're asking that you include more information to help define them more clearly.


## Community
## Forum

If you want to suggest or ask questions about how to use the Cubism SDK between users, please use the community.
If you want to suggest or ask questions about how to use the Cubism SDK between users, please use the forum.

- [Live2D community](https://community.live2d.com/)
- [Live2D 公式コミュニティ (Japanese)](https://creatorsforum.live2d.com/)
- [Live2D Creator's Forum](https://community.live2d.com/)
- [Live2D 公式クリエイターズフォーラム (Japanese)](https://creatorsforum.live2d.com/)
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