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Reversed the display order of elements in the debug window#150

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Open

Reversed the display order of elements in the debug window#150
hookSSi wants to merge 1 commit into
gustavopsantos:mainfrom
hookSSi:main

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@hookSSi

@hookSSi hookSSi commented Jun 29, 2026

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Description

As the number of registered objects increases, it can become difficult to find child containers.

I changed the order because I thought that in such cases, the container is usually prioritized for debugging.

If you are planning a different approach regarding this, there is no need to merge it.

Type of change

  • This change requires a documentation update

How Has This Been Tested?

Unity 6000.5.1f1

Unity Test Runner. All tests passed (though GarbageCollectionTests were skipped since it was run in debug)

Checklist:

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code, particularly in hard-to-understand areas
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • New and existing unit tests pass locally with my changes
  • I have checked my code and corrected any misspellings
  • I have checked that Reflex.GettingStarted still runs nicely

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