Releases: hatayama/LaunchUnityCommand
Releases · hatayama/LaunchUnityCommand
launch-unity: v0.17.1
22 Apr 00:41
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0.17.1 (2026-04-22)
Bug Fixes
startup progress appears immediately after Unity Hub launch options (#130 ) (ec2c248 )
launch-unity: v0.17.0
16 Mar 08:26
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0.17.0 (2026-03-15)
Features
detect zombie Unity processes and guide users to recovery options (#113 ) (c6f0fa2 )
launch-unity: v0.16.0
19 Feb 16:08
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0.16.0 (2026-02-19)
Features
add -d/--delete-recovery option to delete Assets/_Recovery before launch (#103 ) (9c55857 )
Bug Fixes
deps: upgrade eslint to v10 and consolidate typescript-eslint packages (#101 ) (4533025 )
launch-unity: v0.15.1
14 Feb 08:36
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0.15.1 (2026-02-14)
Bug Fixes
prevent duplicate Unity launch with lockfile fallback and space-safe path matching (#92 ) (ed181b4 )
wait for UnityLockfile after spawn to prevent race condition (#94 ) (f7702a8 )
launch-unity: v0.15.0
08 Feb 05:20
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launch-unity: v0.14.0
08 Feb 04:18
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0.14.0 (2026-02-08)
Features
Add -q, --quit option for graceful Unity Editor shutdown (#87 ) (cf96c32 )
Display Unity Hub launch options on startup (#85 ) (3df3f33 )
Improve spawn error handling and Windows Git Bash compatibility (#88 ) (d29d118 )
launch-unity v0.13.0
02 Feb 07:25
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Features
support Unity Hub custom CLI arguments (#77 )
This release adds support for reading and applying custom command-line arguments configured in Unity Hub's projectsInfo.json.
Note for library users
The launch() function is now async and returns Promise<void>. If you import it as a library, you'll need to add await to the call.
launch-unity: v0.12.0
27 Jan 16:46
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launch-unity: v0.11.0
18 Jan 08:05
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0.11.0 (2026-01-18)
Features
add -p, --platform option for build target specification (#65 ) (bcbaa20 )
Bug Fixes
deps: sync @typescript-eslint/eslint-plugin to 8.52.0 (#63 ) (3bb6499 )
launch-unity: v0.10.1
20 Dec 14:30
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0.10.1 (2025-12-20)
Bug Fixes
restore version to 0.10.0 after release-please misconfiguration (#49 ) (3089b18 )