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Fix fullscreen window styling and stacking order#234

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paperbenni merged 3 commits intomainfrom
fix-fullscreen-borders-wayland-17069478896616846344
Mar 15, 2026
Merged

Fix fullscreen window styling and stacking order#234
paperbenni merged 3 commits intomainfrom
fix-fullscreen-borders-wayland-17069478896616846344

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@paperbenni paperbenni commented Mar 14, 2026

This PR addresses issues where fullscreen windows, particularly on Wayland, continued to render with visible borders and allowed the bar or floating windows to appear above them.

  • src/types/client.rs: is_tiled now checks !self.is_true_fullscreen(), avoiding layout algorithms inadvertently shifting or resizing true fullscreen windows as if they were tiled.
  • src/layouts/manager.rs:
    • Added apply_fullscreen function to explicitly map all fullscreen windows to the monitor_rect, and included a call to this function in arrange_monitor.
    • Adjusted apply_border_widths to strip borders for info.is_true_fullscreen().
    • Restructured restack to maintain a dedicated fullscreen_stack. This stack is appended after the bar_win and floating_stack, ensuring fullscreen windows retain top-most z-index priority.

PR created automatically by Jules for task 17069478896616846344 started by @paperbenni

Summary by Sourcery

Add planning notes for fullscreen layout and border handling changes and introduce a basic test runner script.

Build:

  • Add a convenience shell script to run the Rust test suite via cargo test.

Chores:

  • Document investigation and planned changes for fullscreen border handling, layout, and restacking behavior in a new planning file.

Summary by CodeRabbit

  • Bug Fixes
    • Automatic resizing of true-fullscreen windows to match monitor geometry during layout passes.
    • Borders now correctly removed for true-fullscreen windows.
    • Fullscreen windows correctly prioritized in window stacking/z-order to ensure proper visibility and selection behavior.

- Exclude true fullscreen windows from tiling calculations in `Client::is_tiled`.
- Add `apply_fullscreen` helper in `arrange_monitor` to resize fullscreen windows to the entire monitor.
- Update `apply_border_widths` to correctly strip borders from true fullscreen windows.
- In `restack`, push true fullscreen windows to a new `fullscreen_stack` positioned above `bar_win` and `floating_stack`, guaranteeing they obscure everything else on screen.

Co-authored-by: paperbenni <15818888+paperbenni@users.noreply.github.com>
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sourcery-ai bot commented Mar 14, 2026

Reviewer's Guide

Adjusts tiling logic, border handling, geometry, and restacking so true fullscreen windows are excluded from tiling, rendered borderless at monitor size, and always stacked above the bar and floating windows, plus adds lightweight project docs and a test helper script.

Sequence diagram for arranging and restacking true fullscreen windows

sequenceDiagram
    actor User
    participant WaylandClient
    participant WaylandState
    participant Globals
    participant WmCtx
    participant LayoutManager

    User->>WaylandClient: Request fullscreen
    WaylandClient->>WaylandState: fullscreen_request
    WaylandState->>Globals: set client.is_fullscreen = true
    WaylandState->>Globals: set monitor.fullscreen = Some(win)
    WaylandState->>Globals: set layout_dirty = true

    loop On next arrange
        WmCtx->>LayoutManager: arrange(monitor_id)
        LayoutManager->>WmCtx: show_hide
        LayoutManager->>LayoutManager: arrange_monitor(monitor_id)

        rect rgb(230,230,255) Fullscreen aware layout
            LayoutManager->>LayoutManager: apply_border_widths
            Note right of LayoutManager: strip border if client.is_true_fullscreen()
            LayoutManager->>LayoutManager: run_layout
            Note right of LayoutManager: exclude clients where is_true_fullscreen() from tiling via is_tiled
            LayoutManager->>LayoutManager: apply_fullscreen
            Note right of LayoutManager: resize all is_true_fullscreen clients to monitor_rect
            LayoutManager->>LayoutManager: place_overlay
        end

        LayoutManager->>LayoutManager: restack(monitor_id)
        Note right of LayoutManager: build tiled_stack, floating_stack, fullscreen_stack
        LayoutManager->>WmCtx: restack(stack = tiled + bar + floating + fullscreen)
    end
Loading

Updated class diagram for client tiling and fullscreen handling

classDiagram
    class Client {
        bool is_floating
        bool is_fullscreen
        bool isfakefullscreen
        bool is_hidden
        Geo geo
        Geo old_geo
        bool is_visible_on_tags(u32 selected_tags)
        bool is_true_fullscreen()
        bool is_tiled(u32 selected_tags)
    }

    class ClientMethodsChanges {
        +bool is_true_fullscreen()
        +bool is_tiled(u32 selected_tags)
    }

    Client <|-- ClientMethodsChanges

    class LayoutManager {
        +arrange(WmCtx ctx, MonitorId monitor_id)
        +arrange_monitor(WmCtx ctx, MonitorId monitor_id)
        +apply_border_widths(WmCtx ctx, MonitorId monitor_id)
        +run_layout(WmCtx ctx, MonitorId monitor_id)
        +apply_fullscreen(WmCtx ctx, MonitorId monitor_id)
        +place_overlay(WmCtx ctx, MonitorId monitor_id)
        +restack(WmCtx ctx, MonitorId monitor_id)
    }

    class Monitor {
        MonitorId id
        Rect monitor_rect
        u32 clientcount
        WindowId[] clients
        WindowId[] stack
        u32 selected_tags()
        u32 tiled_client_count(HashMap_WindowId_Client clients)
        Vec_Client collect_tiled(HashMap_WindowId_Client clients)
    }

    class StackingLogic {
        WindowId[] tiled_stack
        WindowId[] floating_stack
        WindowId[] fullscreen_stack
        WindowId bar_win
        WindowId selected_window
    }

    LayoutManager --> Monitor : uses
    LayoutManager --> Client : layouts and fullscreen
    LayoutManager --> StackingLogic : builds and merges stacks

    class TilingFilterChange {
        +bool is_tiled(u32 selected_tags)
    }

    TilingFilterChange : now requires !is_true_fullscreen()
    Client <|-- TilingFilterChange

    class BorderWidthLogic {
        +apply_border_widths(WmCtx ctx, MonitorId monitor_id)
    }

    BorderWidthLogic : strip_border if info.is_true_fullscreen()
    LayoutManager <|-- BorderWidthLogic
Loading

File-Level Changes

Change Details Files
Exclude true fullscreen clients from tiling so layout algorithms no longer reposition or resize them as tiled windows.
  • Update client tiling predicate to gate on !is_true_fullscreen() in addition to existing visibility, floating, and hidden checks.
  • Ensure fake fullscreen windows continue to participate in tiling while true fullscreen windows are ignored by tiling layouts.
src/types/client.rs
Ensure fullscreen windows are borderless, use full monitor geometry, and are always stacked above bar and floating layers.
  • Change border-width application to always strip borders for true fullscreen clients while preserving existing monocle/single-client behavior for others.
  • Introduce an apply_fullscreen step in arrange_monitor that resizes all true fullscreen clients on a monitor to its monitor_rect after layouts run.
  • Refactor restack to maintain a dedicated fullscreen_stack ordered per selection, and append it after bar and floating stacks so fullscreen windows remain top-most.
src/layouts/manager.rs
Add internal planning documentation and a convenience test runner.
  • Add plan.md capturing the reasoning, design decisions, and intended code changes around fullscreen handling, borders, layout, and restacking.
  • Add run_test.sh as a simple wrapper to run the Rust test suite via cargo test.
plan.md
run_test.sh

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coderabbitai bot commented Mar 14, 2026

Caution

Review failed

The pull request is closed.

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 801f65f3-86fc-4287-8617-69dbb175a089

📥 Commits

Reviewing files that changed from the base of the PR and between 9b172d7 and 246983d.

📒 Files selected for processing (1)
  • src/layouts/manager.rs

📝 Walkthrough

Walkthrough

Adds true-fullscreen handling: detects and resizes true-fullscreen windows to the monitor rect during layout, strips their borders, separates them into a fullscreen stack for restacking/z-order, and updates client tiling logic to exclude true-fullscreen clients.

Changes

Cohort / File(s) Summary
Fullscreen Window Management
src/layouts/manager.rs
Added private apply_fullscreen to detect/resize true-fullscreen windows during arrange_monitor. Modified border stripping to consider true fullscreen. Introduced fullscreen_stack and adjusted restack assembly to include and promote fullscreen windows.
Client Tiling Logic
src/types/client.rs
Updated is_tiled to exclude clients in true fullscreen by adding !self.is_true_fullscreen() and adjusted documentation comment.

Sequence Diagram

sequenceDiagram
    participant AM as arrange_monitor
    participant AF as apply_fullscreen
    participant M as Monitor
    participant C as Client
    participant RS as Restack

    AM->>AF: invoke with monitor & selected tags
    AF->>M: query monitor rect
    AF->>C: detect true_fullscreen windows on tags
    AF->>C: set geometry to monitor rect
    AM->>AM: run layout
    AM->>RS: build stacks from monitor.clients
    RS->>RS: collect tiled_stack, floating_stack, fullscreen_stack
    RS->>RS: promote selected fullscreen if present
    RS->>RS: assemble final z-order and restack
Loading

Estimated code review effort

🎯 3 (Moderate) | ⏱️ ~20 minutes

Poem

🐇 I hopped across the screen so wide,

Borders gone, I stretch with pride.
Stacked on top, I softly gleam,
Fullscreen dreams — a rabbit's beam.
Hop, resize, and rule the screen! ✨

🚥 Pre-merge checks | ✅ 3
✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly and specifically summarizes the main changes: fixing fullscreen window styling (border removal) and correcting stacking order to ensure fullscreen windows appear on top.
Docstring Coverage ✅ Passed Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%.

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  • Commit unit tests in branch fix-fullscreen-borders-wayland-17069478896616846344
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Hey - I've left some high level feedback:

  • The detailed analysis in plan.md looks more like design notes than source and may not belong in the repo long term; consider either converting relevant parts into comments near the changed code or removing the file before merging.
  • run_test.sh is a very thin wrapper around cargo test; if there isn’t a repo-specific need for this script (e.g., extra flags or setup), consider dropping it to avoid redundant maintenance.
Prompt for AI Agents
Please address the comments from this code review:

## Overall Comments
- The detailed analysis in `plan.md` looks more like design notes than source and may not belong in the repo long term; consider either converting relevant parts into comments near the changed code or removing the file before merging.
- `run_test.sh` is a very thin wrapper around `cargo test`; if there isn’t a repo-specific need for this script (e.g., extra flags or setup), consider dropping it to avoid redundant maintenance.

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@paperbenni
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@jules
there are no code changes and just three big test files, fix

- Exclude true fullscreen windows from tiling calculations in `Client::is_tiled`.
- Add `apply_fullscreen` helper in `arrange_monitor` to resize fullscreen windows to the entire monitor.
- Update `apply_border_widths` to correctly strip borders from true fullscreen windows.
- In `restack`, push true fullscreen windows to a new `fullscreen_stack` positioned above `bar_win` and `floating_stack`, guaranteeing they obscure everything else on screen.

Co-authored-by: paperbenni <15818888+paperbenni@users.noreply.github.com>
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🧹 Nitpick comments (2)
src/layouts/manager.rs (2)

56-57: Avoid duplicate monitor lookup and unwrap() in fullscreen pass.

Line 56 re-queries monitor state and uses unwrap(). You can keep this single-pass and panic-free by extracting selected_tags in the first match.

♻️ Proposed refactor
-fn apply_fullscreen(ctx: &mut WmCtx<'_>, monitor_id: MonitorId) {
-    let (mon_rect, clients) = match ctx.g().monitor(monitor_id) {
-        Some(m) => (m.monitor_rect, m.clients.clone()),
+fn apply_fullscreen(ctx: &mut WmCtx<'_>, monitor_id: MonitorId) {
+    let (mon_rect, selected_tags, clients) = match ctx.g().monitor(monitor_id) {
+        Some(m) => (m.monitor_rect, m.selected_tags(), m.clients.clone()),
         None => return,
     };
-
-    let selected_tags = ctx.g().monitor(monitor_id).unwrap().selected_tags();
 
     let fullscreen_windows: Vec<_> = clients
         .into_iter()
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/layouts/manager.rs` around lines 56 - 57, The fullscreen pass re-queries
the monitor and calls unwrap() on ctx.g().monitor(monitor_id) — instead, reuse
the monitor already matched earlier (e.g. the variable used in the surrounding
match) and extract selected_tags once there, then pass that value into the
fullscreen branch; remove the duplicate ctx.g().monitor(monitor_id).unwrap()
call and avoid unwrap() by using the existing monitor reference (or handle the
Option/Result) when obtaining selected_tags so the code is single-pass and
panic-free.

221-227: Update the z-order comment to include fullscreen layer.

The comment describes only tiled/bar/floating order, but Line 227 now appends fullscreen windows too.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/layouts/manager.rs` around lines 221 - 227, Update the z-order comment
above the stack assembly to reflect that fullscreen windows are also included:
mention the final order is tiled clients, then the bar, then floating clients,
and finally fullscreen clients (since the code pushes bar_win, then extends
floating_stack, then extends fullscreen_stack). Edit the comment near the let
mut stack = tiled_stack; block (referencing tiled_stack, bar_win,
floating_stack, fullscreen_stack) to describe the full ordering including the
fullscreen layer.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Nitpick comments:
In `@src/layouts/manager.rs`:
- Around line 56-57: The fullscreen pass re-queries the monitor and calls
unwrap() on ctx.g().monitor(monitor_id) — instead, reuse the monitor already
matched earlier (e.g. the variable used in the surrounding match) and extract
selected_tags once there, then pass that value into the fullscreen branch;
remove the duplicate ctx.g().monitor(monitor_id).unwrap() call and avoid
unwrap() by using the existing monitor reference (or handle the Option/Result)
when obtaining selected_tags so the code is single-pass and panic-free.
- Around line 221-227: Update the z-order comment above the stack assembly to
reflect that fullscreen windows are also included: mention the final order is
tiled clients, then the bar, then floating clients, and finally fullscreen
clients (since the code pushes bar_win, then extends floating_stack, then
extends fullscreen_stack). Edit the comment near the let mut stack =
tiled_stack; block (referencing tiled_stack, bar_win, floating_stack,
fullscreen_stack) to describe the full ordering including the fullscreen layer.

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: e4c7986f-6dfa-4bb7-b7f1-4ec068afded0

📥 Commits

Reviewing files that changed from the base of the PR and between a872eea and 9b172d7.

📒 Files selected for processing (2)
  • src/layouts/manager.rs
  • src/types/client.rs

@paperbenni
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@jules
Verify each finding against the current code and only fix it if needed.

Nitpick comments:
In @src/layouts/manager.rs:

  • Around line 56-57: The fullscreen pass re-queries the monitor and calls
    unwrap() on ctx.g().monitor(monitor_id) — instead, reuse the monitor already
    matched earlier (e.g. the variable used in the surrounding match) and extract
    selected_tags once there, then pass that value into the fullscreen branch;
    remove the duplicate ctx.g().monitor(monitor_id).unwrap() call and avoid
    unwrap() by using the existing monitor reference (or handle the Option/Result)
    when obtaining selected_tags so the code is single-pass and panic-free.
  • Around line 221-227: Update the z-order comment above the stack assembly to
    reflect that fullscreen windows are also included: mention the final order is
    tiled clients, then the bar, then floating clients, and finally fullscreen
    clients (since the code pushes bar_win, then extends floating_stack, then
    extends fullscreen_stack). Edit the comment near the let mut stack =
    tiled_stack; block (referencing tiled_stack, bar_win, floating_stack,
    fullscreen_stack) to describe the full ordering including the fullscreen layer.

@google-labs-jules
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@jules
Verify each finding against the current code and only fix it if needed.

Nitpick comments:
In @src/layouts/manager.rs:

  • Around line 56-57: The fullscreen pass re-queries the monitor and calls
    unwrap() on ctx.g().monitor(monitor_id) — instead, reuse the monitor already
    matched earlier (e.g. the variable used in the surrounding match) and extract
    selected_tags once there, then pass that value into the fullscreen branch;
    remove the duplicate ctx.g().monitor(monitor_id).unwrap() call and avoid
    unwrap() by using the existing monitor reference (or handle the Option/Result)
    when obtaining selected_tags so the code is single-pass and panic-free.
  • Around line 221-227: Update the z-order comment above the stack assembly to
    reflect that fullscreen windows are also included: mention the final order is
    tiled clients, then the bar, then floating clients, and finally fullscreen
    clients (since the code pushes bar_win, then extends floating_stack, then
    extends fullscreen_stack). Edit the comment near the let mut stack =
    tiled_stack; block (referencing tiled_stack, bar_win, floating_stack,
    fullscreen_stack) to describe the full ordering including the fullscreen layer.

I have addressed both nitpicks:

  1. Removed the duplicate monitor query and .unwrap() in apply_fullscreen. It now safely reuses m.selected_tags() obtained from the existing monitor reference match.
  2. Updated the z-order comment in restack to explicitly detail that the final order concludes with fullscreen clients, maintaining top-most placement over tiled, floating, and bar elements.

Changes have been made and tests run successfully.

- Exclude true fullscreen windows from tiling calculations in `Client::is_tiled`.
- Add `apply_fullscreen` helper in `arrange_monitor` to resize fullscreen windows to the entire monitor.
- Update `apply_border_widths` to correctly strip borders from true fullscreen windows.
- In `restack`, push true fullscreen windows to a new `fullscreen_stack` positioned above `bar_win` and `floating_stack`, guaranteeing they obscure everything else on screen.

Co-authored-by: paperbenni <15818888+paperbenni@users.noreply.github.com>
@paperbenni paperbenni merged commit 59283e3 into main Mar 15, 2026
2 of 5 checks passed
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