feat(core): Three.js r160 → r184 升级 & 帧率无关动画修正#78
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- CDN 版本号从 0.160.0 升级到 0.184.0(index.html Import Maps) - GlobalInstancedMeshManager: 移除废弃的 updateRange.offset/count 兼容分支, 直接使用 r184 的 addUpdateRange API(r184 renderer 每帧自动清理 updateRanges) - 修复 120Hz 高刷屏下动画频率翻倍问题: · 玩家奔跑 bobbing 频率用 dt*60 归一化 · 水波纹 uTime 增量用 dt*60 归一化 · lerp 平滑因子改为帧率无关的指数衰减公式 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
0.160.0升级到0.184.0(Import Maps 三处地址)GlobalInstancedMeshManager移除废弃的updateRange.offset/count兼容分支,直接使用 r184 的addUpdateRangeAPIdt * 60归一化 + 指数衰减 lerpTest plan
node command/run-tests.js全部 361 用例通过npm run lint0 errors🤖 Generated with Claude Code