SimpleUdp provides simple methods for creating your own UDP-based sockets application, enabling easy integration of sending data, receiving data, and building state machines.
- Add Touchstone-based shared, console, xUnit, and NUnit test projects under
src/ - Add multi-process startup-order coverage and package-consumer verification
- Keep the receive loop alive on Windows after sending to a UDP port that is not listening yet
- Prevent invalid destination IP sends from leaking the internal send semaphore
- Add
EnableBroadcastfor opt-in UDP broadcast sends without changing the existing send and receive APIs
- Require
.NET 8.0or newer - Use a single bound socket for both inbound and outbound UDP traffic
- Retarget to .NET 8.0
- Removal of
Start,StopAPIs, and, the started event - Better multi-platform compatibility (Windows, Mac OSX, Ubuntu)
Need help or have feedback? Please file an issue here!
Touchstone-based tests live under src/:
Test.Sharedcontains the reusable test case descriptors and helpersTest.Automatedis the console runnerTest.Xunitruns the shared cases through the Touchstone xUnit adapterTest.Nunitruns the shared cases through the Touchstone NUnit adapter
Run the console suite:
dotnet run --project src/Test.Automated --framework net10.0
Run adapter suites:
dotnet test src/Test.Xunit/Test.Xunit.csproj --framework net10.0
dotnet test src/Test.Nunit/Test.Nunit.csproj --framework net10.0
Thanks to community members that have helped improve this library! @jholzer @charleypeng @seatrix
I have you covered.
- WatsonTcp - easiest way to build TCP-based applications with built-in framing
- SimpleTcp - lightweight TCP wrapper without framing
- CavemanTcp - TCP wrapper exposing controls for sending and receiving data to build state machines
Don't know what to use? Just ask! File an issue, I'll be happy to help.
Start a node.
using SimpleUdp;
UdpEndpoint udp = new UdpEndpoint("127.0.0.1", 8000);
udp.EndpointDetected += EndpointDetected;
// only if you want to receive messages...
udp.DatagramReceived += DatagramReceived;
// send a message...
udp.Send("127.0.0.1", 8001, "Hello to my friend listening on port 8001!");
// enable broadcast if you need to send to a broadcast address...
udp.EnableBroadcast = true;
udp.Send("255.255.255.255", 8001, "Hello to everyone listening on port 8001!");
static void EndpointDetected(object sender, EndpointMetadata md)
{
Console.WriteLine("Endpoint detected: " + md.Ip + ":" + md.Port);
}
static void DatagramReceived(object sender, Datagram dg)
{
Console.WriteLine("[" + dg.Ip + ":" + dg.Port + "]: " + Encoding.UTF8.GetString(dg.Data));
}
Start node 1.
Node\bin\Debug\net8.0> node 127.0.0.1 8000
Start node 2.
Node\bin\Debug\net8.0> node 127.0.0.1 8001
Send message from node 1 to node 2. To do this, enter a command as follows:
[ip:port] [msg]
i.e.
127.0.0.1:8001 hello to my friend running on port 8001!
[127.0.0.1:8000 Command/? for help]: 127.0.0.1:8001 hello to my friend on port 8001!
Send message from node 2 to node 1.
[127.0.0.1:8001 Command/? for help]: Endpoint detected: 127.0.0.1:8000
[127.0.0.1:8000]: hello to my friend on port 8001!
127.0.0.1:8000 hello back to you my friend!
Please refer to CHANGELOG.md.