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Releases: ju-phump/ju-phump.github.io

v0.6.2.1

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@LuantistDork LuantistDork released this 15 Mar 19:40
b813b25
  • added upload feature
  • minor bug fixes
    Todo List:
  • artwork
  • gravity gamemode

v0.6.2

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@LuantistDork LuantistDork released this 15 Mar 13:59
e09ff82
  • added a barebones community tab
  • implemented a basic compression system for levels
  • fixed some minor bugs
  • added practice mode (toggle with "x" or "." when playing a level, use "z" or "," to create a checkpoint, you can also click where you want your checkpoint to be)

todo list:

  • block design
  • possible main menu revamp

v0.6.1

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@LuantistDork LuantistDork released this 10 Mar 05:09
62d81b8
  • added a new tile type - red. if you press a button while in a red tile, you will die.
  • fixed issue where inputs don't work when first pressed.
  • swapped campaign level 8 with a simple demo of red tiles.
  • revamp of editor

todo list:

  • community levels
  • leaderboard (might be scrapped tho)
  • magic (very special i swear)

v0.6.0

v0.6.0 Pre-release
Pre-release

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@LuantistDork LuantistDork released this 08 Mar 02:09
62d81b8

originally this was v0.9.5, which doesn't make sense as there hadn't been v0.9.0-v0.9.4, also I feel like I thought this game was just going to be another project that I work on for a week and then drop once I have something that just barely works, but I have a few more ideas that I could quickly implement that I think would be far more significant.
the game is currently in a functional state with all required structures in place, so levels from this release should not have too many issues porting to the v1 release

Original Description: Everything but the community stuff is done, I might get the community page up and running sometime this week.