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I'm a Computer Engineering student based in Turkey, building things at the intersection of algorithms, interactivity, and real-world behavior. Right now I'm focused on simulations, game systems, AI experiments, and backend tooling — with a strong interest in distributed systems and AI-agent safety. My thesis is an end-to-end AI-assisted document & presentation pipeline. When I'm not coding, I'm probably editing videos or experimenting with visual production. |
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A Rust CLI proxy that sits between AI agents and your shell as a security boundary — redacting secrets, neutralizing prompt injection, and wrapping output as untrusted data.
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Graduation thesis: end-to-end presentation generation from PDF/Word/Excel via OCR + RAG, producing grounded, editable slides with PPTX/PDF export.
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Turn-based distributed strategy game. Orders validated through Kafka, three Go engine instances, compacted KTable state, info-hiding enforced per layer.
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Unity-based telescope with real-time celestial tracking, stepper-motor control, and Python (Astropy) astronomy calculations over UDP/TCP.
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AI agents competing via Alpha-Beta Pruning and MCTS, with parallel simulation and a configurable agent menu.
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Role-based Spring Boot quiz platform — auth, timed quizzes, category leaderboards, snapshot results, and an admin management panel.
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Real-time multiplayer "Who am I?" party game — phone-per-player, room codes, turn chains, and live countdown rounds over sockets.
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A custom interpreted programming language with its own lexer and interpreter, supporting variables, arithmetic, loops, and I/O — written in C.
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