Functional leg tutorial slice#64
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artmouse155 wants to merge 10 commits intokaiiboraka:FixedCharacterfrom
Open
Functional leg tutorial slice#64artmouse155 wants to merge 10 commits intokaiiboraka:FixedCharacterfrom
artmouse155 wants to merge 10 commits intokaiiboraka:FixedCharacterfrom
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Character is playable again.
- `ButtonDoor` takes in an array of `InteractiveButtons` connected to it - Made `InteractiveButton` live on the `Button` layer and Masked for `PushesButtons` - `PushesButtons` has been added to `character.tscn` and `SimpleBox.tscn` - `chase_door_test.tscn` lets users test out the door mechanics - Updated some UID things regarding `extendable_wall.gd`
- Also renamed `button.gd` -> `interactive_button.gd`
As much as I like `@export` notation to refer to nodes, it was just causing problems sadly. This seems the most robust fix.
Now, both leg parts of the tutorial have functional slices
Leg Tutorial Slice
Adding a trigger_predicate
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Taking my hand at merging my previous leg tutorial slice PR with the new branch!
TriggerPredicateNode that lets you combine triggers into a single triggerleg_tutorial_slice.tscn!InteractiveButtonandButtonDoornow thatWeightedButtonexists. Also, anyDooris now a valid activation target, meaning it implementson_button_activatedandon_button_deactivatedmethods.DoorandTriggerPredicatebecause I love documentation 🙂